Green Slaad Spawner (Curse Slaad) - Monsters

Green Slaad Spawner (Curse Slaad)
Large elemental humanoid
Level 18 Elite Controller XP 4000

HP 173; Bloodied 86Initiative +11
AC 32, Fortitude 30, Reflex 29, Will 31Perception+17
Speed 6, teleport 6Low-light vision
Immune chaos phage
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Claws (disease) ✦ At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d10 + 3 damage, and the slaad makes a secondary attack against the same target.

    Secondary Attack: Melee 1 (same creature); +21 vs. Fortitude

    Hit: The target contracts chaos phage.

(➶) Chaos BoltAt-Will

Attack: Ranged 10 (one creature); +21 vs. Will

Hit: 1d20 + 4 damage, and the target is dazed until the end of the slaad's next turn.

Transpose Target (teleportation) ✦ Recharge ⚅

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: 1d10 + 5 damage, and the target teleports 10 squares to an unoccupied space of the slaad's choosing (and in its line of sight).

Croak of ChaosEncounter

Attack: Close burst 4 (enemies in the burst); +21 vs. Fortitude

Hit: 1d10 + 6 damage, and the target slides 4 squares.

Triggered Actions

Spawn SlaadAt-Will

Trigger: The slaad is hit by an attack.

Effect (Immediate Reaction): A slaad spawn appears in a space adjacent to the green slaad spawner. It takes its turn in the initiative order after the slaad spawner. PCs do not earn experience points for killing slaad spawns created by this power.

Skills Athletics +17, Bluff +18, Intimidate +18, Stealth +16
Str 17 (+12)                Dex 14 (+11)                Wis 17 (+12)
Con 21 (+14)                Int 15 (+11)                Cha 18 (+13)

Alignment Chaotic Evil        Languages Primordial

Published in Dungeon Magazine 179, page(s) 11.