Bonegouge Assassin
Medium elemental humanoid (demon)
Level 24 Lurker XP 6050
| HP 174; Bloodied 87 | Initiative +25 |
| AC 38, Fortitude 35, Reflex 38, Will 35 | Perception+24 |
| Speed 8; phasing | Darkvision |
Traits
☼ Gloom Shroud ✦ Aura 2
Squares within the aura are heavily obscured. The bonegouge assassin ignores this aura.
Assassin's Advantage
The bonegouge assassin deals 3d6 extra damage to any creature that cannot see it.
Standard Actions
(⚔) Bone Claw ✦ At-Will
Attack: Melee 1 (one creature); +29 vs. AC
Hit: 4d10 + 9 damage.
➶ Bone Dart ✦ At-Will
Attack: Ranged 5 (one creature); +29 vs. AC
Hit: 4d10 + 9 damage.
ᗕ Vital-Strike Flurry ✦ At-Will
Attack: Close burst 1 (enemies in the burst); +27 vs. Reflex
Hit: 3d10 + 9 damage, and the target is slowed (save ends).
➶ Bonegouge Dart (necrotic) ✦ Recharge when first bloodied
Attack: Ranged 5 (one creature); +29 vs. AC
Hit: 4d10 + 9 necrotic damage, and the target is blinded and weakened (save ends both).
Move Actions
Gloom Maelstrom (teleportation, zone) ✦ Recharge ⚅
Effect: The squares within the assassin's gloom shroud aura become a zone, and the aura is deactivated. The zone is heavily obscured. The assassin then teleports 6 squares. The zone persists until the assassin activates its gloom shroud aura (a minor action).
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The assassin takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The assassin gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Acrobatics +26, Athletics +22, Stealth +26, Thievery +26
Str 21 (+17) Dex 28 (+21) Wis 25 (+19)
Con 24 (+19) Int 18 (+16) Cha 10 (+12)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 106.