Derghodemon
Huge elemental magical beast (demon, earth)
Level 12 Elite Soldier XP 1400
| HP 254; Bloodied 127 | Initiative +10 |
| AC 26, Fortitude 26, Reflex 22, Will 24 | Perception+11 |
| Speed 6, burrow 6 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
All-Around Vision
Enemies can't gain combat advantage by flanking the derghodemon.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 3 (one creature); +17 vs. AC
Hit: 1d8 + 5 damage.
⚔ Flailing Assault ✦ At-Will
Effect: The derghodemon uses claw four times, no more than twice against a single target. If a single target is hit with claw twice, the derghodemon grabs the target.
Move Actions
⚔ Earth Furrow ✦ At-Will
Effect: The derghodemon moves its burrow speed below the surface of the ground, avoiding opportunity attacks as it passes underneath other creatures' spaces. As it burrows beneath the space of a Large or smaller creature on the ground, the derghodemon makes the following attack against that creature.
Attack: Melee 3 (one creature); +15 vs. Fortitude
Hit: The target falls prone.
Minor Actions
⚔ Death Hook ✦ At-Will (1/round)
Requirement: The derghodemon must not have a creature restrained.
Attack: Melee 3 (one creature grabbed by the derghodemon); +15 vs. Fortitude
Hit: 2d8 + 5 damage, and the target enters the derghodemon's space, is restrained, and takes ongoing 10 damage (save ends all). If the derghodemon moves, the restrained creature moves with it.
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The derghodemon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The derghodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Str 27 (+14) Dex 14 (+8) Wis 20 (+11)
Con 23 (+12) Int 5 (+3) Cha 13 (+7)
Alignment Chaotic Evil Languages Abyssal, Supernal
Published in Demonomicon, page(s) 111, Dungeon Magazine 196.