Guardian Demon Abomination
Large elemental humanoid (demon)
Level 8 Soldier XP 350
| HP 90; Bloodied 45 | Initiative +10 |
| AC 24, Fortitude 21, Reflex 20, Will 19 | Perception+12 |
| Speed 6 | Darkvision |
| Immune sleep, stun | |
Traits
☼ Abominable Horror ✦ Aura 1
Any enemy that ends its turn within the aura is marked by the guardian demon abomination until the end of the abomination's next turn.
All-Around Vision
Enemies can't gain combat advantage by flanking the abomination.
Standard Actions
(⚔) Tentacle ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
⚔ Tentacle Seize ✦ At-Will
Requirement: Requirement: The abomination must not have a creature grabbed.
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage, and the abomination pulls the target 1 square. If the target ends that movement adjacent to the abomination, the abomination grabs the target. The target takes a -4 penalty to attempts to escape the grab.
Minor Actions
Tentacle Drain (necrotic) ✦ At-Will (1/round)
Requirement: The abomination must be bloodied.
Effect: The abomination sustains a grab. The grabbed creature takes 1d8 + 4 necrotic damage, and the abomination can make a saving throw against one effect that a save can end.
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The abomination takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The abomination gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +14, Intimidate +10
Str 20 (+9) Dex 19 (+8) Wis 17 (+7)
Con 18 (+8) Int 11 (+4) Cha 12 (+5)
Alignment Chaotic Evil Languages Abyssal, Common
Published in Demonomicon, page(s) 114.