Hydrodemon
Large elemental humanoid (aquatic, demon)
Level 16 Skirmisher XP 1400
| HP 158; Bloodied 79 | Initiative +17 |
| AC 30, Fortitude 28, Reflex 29, Will 26 | Perception+13 |
| Speed 6, swim 8 | Darkvision |
Traits
Aquatic
The hydrodemon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 4d8 + 6 damage.
(➶) Numbing Spittle (poison) ✦ At-Will
Attack: Ranged 10 (one creature); +19 vs. Reflex
Hit: 2d10 + 10 poison damage, and the target is slowed until the end of its next turn.
⚔ Swift Strike ✦ At-Will
Effect: The hydrodemon shifts 6 squares while ignoring difficult and hindering terrain, then uses claw.
ᗕ Runeblast Leap (force) ✦ Recharge when first bloodied
Attack: Close burst 2 (enemies in the burst); +19 vs. Reflex
Hit: 2d10 + 12 force damage, and the hydrodemon pushes the target 1 square. The hydrodemon then shifts 6 squares, ignoring difficult and hindering terrain.
Triggered Actions
Defensive Pounce ✦ Recharge ⚅
Trigger: A melee attack hits the hydrodemon.
Effect (Immediate Interrupt): The hydrodemon shifts 6 squares.
Variable Resistance ✦ 2/Encounter
Trigger: The hydrodemon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The hydrodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Str 19 (+12) Dex 24 (+15) Wis 20 (+13)
Con 22 (+14) Int 12 (+9) Cha 9 (+7)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 117.