Hydrodemon - Monsters

Hydrodemon
Large elemental humanoid (aquatic, demon)
Level 16 Skirmisher XP 1400

HP 158; Bloodied 79Initiative +17
AC 30, Fortitude 28, Reflex 29, Will 26Perception+13
Speed 6, swim 8Darkvision

Traits

Aquatic

The hydrodemon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 4d8 + 6 damage.

(➶) Numbing Spittle (poison) ✦ At-Will

Attack: Ranged 10 (one creature); +19 vs. Reflex

Hit: 2d10 + 10 poison damage, and the target is slowed until the end of its next turn.

Swift StrikeAt-Will

Effect: The hydrodemon shifts 6 squares while ignoring difficult and hindering terrain, then uses claw.

Runeblast Leap (force) ✦ Recharge when first bloodied

Attack: Close burst 2 (enemies in the burst); +19 vs. Reflex

Hit: 2d10 + 12 force damage, and the hydrodemon pushes the target 1 square. The hydrodemon then shifts 6 squares, ignoring difficult and hindering terrain.

Triggered Actions

Defensive Pounce ✦ Recharge ⚅

Trigger: A melee attack hits the hydrodemon.

Effect (Immediate Interrupt): The hydrodemon shifts 6 squares.

Variable Resistance2/Encounter

Trigger: The hydrodemon takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The hydrodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Str 19 (+12)                Dex 24 (+15)                Wis 20 (+13)
Con 22 (+14)                Int 12 (+9)                Cha 9 (+7)

Alignment Chaotic Evil        Languages Abyssal

Published in Demonomicon, page(s) 117.