Incubus
Medium elemental humanoid (demon, shapechanger)
Level 9 Lurker XP 400
| HP 83; Bloodied 41 | Initiative +13 |
| AC 23, Fortitude 22, Reflex 21, Will 22 | Perception+4 |
| Speed 8, fly 4 (clumsy) | Darkvision |
Traits
Bloodied Invigoration
When the incubus is bloodied, it gains a +5 bonus to attack rolls and deals 5 extra damage against a creature it has dominated during the encounter.
Standard Actions
(⚔) Clutching Claw ✦ At-Will
Requirement: The incubus must not have a creature grabbed.
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 3d8 + 4 damage, and the incubus grabs the target.
⚔ Lover's Bite ✦ At-Will
Attack: Melee 1 (one creature grabbed by the incubus); +14 vs. AC
Hit: 3d6 + 8 damage, and the target is dazed until the end of the incubus's next turn.
➶ Dream Control (charm) ✦ Recharge ⚄ ⚅
Attack: Ranged 10 (one creature); +12 vs. Will
Hit: The incubus enters the target's body and mind. The incubus is removed from play, and the target is dominated (save ends). On each of its turns, the incubus can use its move action to use one of the target's normal movement modes and its standard action to use one of the target's at-will powers. When the target saves against this effect, the incubus reappears in a square adjacent to the target or in the nearest unoccupied square.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The incubus can alter its physical form to appear as a Medium humanoid or any Medium or Large beast until it attacks, until it uses change shape again, or until it drops to 0 hit points. The incubus retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual's form, the incubus must have seen that individual. Other creatures can make a DC 31 Insight check to discern that the form is a disguise.
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The incubus takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The incubus gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Bluff +15, Intimidate +15, Stealth +14
Str 21 (+9) Dex 20 (+9) Wis 11 (+4)
Con 23 (+10) Int 18 (+8) Cha 22 (+10)
Alignment Chaotic Evil Languages Abyssal, Common
Published in Demonomicon, page(s) 118.