Jarrlak
Large elemental magical beast (demon)
Level 22 Controller XP 4150
| HP 207; Bloodied 103 | Initiative +11 |
| AC 36, Fortitude 34, Reflex 32, Will 35 | Perception+23 |
| Speed 6 | Low-light vision |
| Resist 15 cold; Vulnerable 10 fire | |
Standard Actions
(⚔) Frost Tusks (cold) ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. Fortitude
Hit: 4d10 + 8 cold damage, and the target is slowed (save ends).
ᗕ Frigid Tomb (cold) ✦ Recharge ⚃ ⚄ ⚅
Attack: Close blast 5 (one creature in the blast); +25 vs. Fortitude
Hit: 5d8 + 10 cold damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is immobilized (save ends).
Second Failed Saving Throw: The target instead becomes entombed in ice (save ends). While entombed, the target is immobilized, and the next time it takes damage, it drops to 0 hit points.
Glacier Wall (cold) ✦ Encounter
Effect: The jarrlak creates an area wall 8 within 20 squares that lasts until the end of the encounter or until the wall is destroyed. The solid wall of ice can be up to 4 squares high. The wall blocks line of sight and line of effect, and it can be attacked. Any creature that starts its turn adjacent to the wall takes 15 cold damage. The wall has the jarrlak's defenses, and each square of the wall has 20 hit points. The wall has resist 15 cold and vulnerable 10 fire.
Triggered Actions
ᗕ Numbing Frost ✦ Encounter
Trigger: The jarrlak is first bloodied.
Effect (Free Action): Each enemy within 5 squares of the jarrlak gains vulnerable 15 cold (save ends).
Skills Arcana +21
Str 22 (+17) Dex 11 (+11) Wis 24 (+18)
Con 23 (+17) Int 20 (+16) Cha 17 (+14)
Alignment Chaotic Evil Languages Abyssal, Common
Published in Demonomicon, page(s) 120.