Nabassu
Medium elemental humanoid (demon)
Level 20 Lurker XP 2800
| HP 148; Bloodied 74 | Initiative +21 |
| AC 33, Fortitude 32, Reflex 32, Will 30 | Perception+14 |
| Speed 8, fly 8, teleport 4 | Darkvision |
Traits
Portal Link
Whenever the nabassu starts its turn within 3 squares of a portal leading to the Abyss or to a region of the Shadowfell controlled by Orcus, it becomes insubstantial and is phasing, and its teleportation increases to 8. This effect lasts until the start of the nabassu's next turn.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +25 vs. AC
Hit: 4d8 + 10 damage.
(➶) Life-Stealing Gaze (necrotic) ✦ Recharge ⚄ ⚅
Attack: Ranged 5 (one creature); +23 vs. Fortitude
Hit: Ongoing 25 necrotic damage (save ends). If the target is under the effect of the nabassu's soul rip, it instead takes ongoing 35 necrotic damage (save ends).
⚔ Soul Rip ✦ Recharge when first bloodied
Attack: Melee 1 (one creature unaffected by soul rip); +23 vs. Fortitude
Hit: Until the end of the encounter, the target takes a -2 penalty to attack rolls against the nabassu and loses three healing surges.
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The nabassu takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The nabassu gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Stealth +22
Str 25 (+17) Dex 24 (+17) Wis 18 (+14)
Con 22 (+16) Int 10 (+10) Cha 22 (+16)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 129.