Pazuzu - Monsters

Pazuzu
Large elemental humanoid (demon, shapechanger)
Level 33 Solo Skirmisher XP 155000

HP 1252; Bloodied 626Initiative +36
AC 48, Fortitude 44, Reflex 48, Will 47Perception+25
Speed 6, fly 12 (hover), teleport 6Blindsight 20, low-light vision
Immune prone, slowed
Saving Throws +5; Action Points 2

Traits

Plague of Abyssal LocustsAura 3

Any enemy that ends its turn within the aura takes 15 damage. Creatures within the aura have concealment against ranged attacks. While Pazuzu is bloodied, the aura's size increases to 10, and enemies within the aura also cannot shift.

Master of Manipulation

At the start of each of his turns, Pazuzu can choose either to slide one creature he can see 3 squares, or to make a saving throw against an effect that includes the dazed or stunned condition.

Standard Actions

(⚔) TalonsAt-Will

Attack: Melee 2 (one creature); +38 vs. AC

Hit: 4d10 + 18 damage.

Pestilence (poison) ✦ Recharge ⚃ ⚄ ⚅

Effect: Pazuzu shifts 15 squares and makes the following attack against each creature he moves adjacent to during the shift.

Attack: Melee 1 (one creature); +36 vs. Reflex

Hit: 4d10 + 18 poison damage.

Minor Actions

Tail Sting (poison) ✦ At-Will

Attack: Melee 4 (one creature); +38 vs. Fortitude

Hit: The target takes ongoing 20 poison damage and is weakened (save ends both). This ongoing damage is not reduced by poison resistance.

Soul Corruption (charm, psychic) ✦ Recharge when no creature is affected by this power

Attack: Ranged 10 (one creature); +36 vs. Will

Hit: 5d12 + 8 psychic damage, and the target is dazed (save ends).

    First Failed Saving Throw: The target is instead dominated (save ends).

Change Shape (polymorph) ✦ At-Will

Effect: Pazuzu can alter his physical form to appear as any Large or smaller creature, including a unique individual, until he attacks, until he uses change shape again, or until he drops to 0 hit points. Pazuzu retains his statistics in his new form. His clothing, armor, and other possessions do not change. To assume a specific individual's for, Pazuzu must have seen that individual. Other creatures can make a DC 31 Insight check to discern that the form is a disguise.

Triggered Actions

Coercion (charm) ✦ At-Will

Trigger: An enemy attacks Pazuzu.

Attack (Immediate Interrupt): Close burst 10 (one enemy); +38 vs. Will

Hit: Pazuzu slides the target 1 square, then the target uses an at-will attack power of Pazuzu's choice against the triggering enemy as a free action. If this attack hits, the triggering attack also takes a -4 penalty to the attack roll.

Variable Resistance 3/Encounter

Trigger: Pazuzu takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): Pazuzu gains resist 30 to the triggering damage type until the end of the encounter or until he uses variable resistance again.

Skills Intimidate +21
Str 32 (+27)                Dex 46 (+34)                Wis 29 (+25)
Con 41 (+31)                Int 31 (+26)                Cha 48 (+35)

Alignment Chaotic Evil        Languages Abyssal, Common, telepathy 10

Published in Demonomicon, page(s) 132.