Rageborn Barbclaw
Medium elemental humanoid (demon)
Level 17 Soldier XP 1600
| HP 166; Bloodied 83 | Initiative +14 |
| AC 33, Fortitude 30, Reflex 29, Will 27 | Perception+13 |
| Speed 6, climb 4 | Darkvision |
Traits
Savage Marking
While a creature marked by the barbclaw is adjacent to the barbclaw, it grants combat advantage.
Standard Actions
(⚔) Barbed Claw ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 3d10 + 9 damage, and the target is marked and slowed (save ends).
ᗕ Choking Vapors (poison) ✦ Recharge ⚅
Attack: Close blast 3 (enemies in the blast); +20 vs. Fortitude
Hit: 4d8 + 7 poison damage, and the target is weakened until the end of the rageborn's next turn.
Triggered Actions
Variable Resistance ✦ Encounter
Trigger: The rageborn takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The rageborn gains resist 10 to the triggering damage type until the end of the encounter.
Str 23 (+14) Dex 19 (+12) Wis 21 (+13)
Con 22 (+14) Int 4 (+5) Cha 9 (+7)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 139.