Rageborn Ambusher
Medium elemental humanoid (demon)
Level 18 Skirmisher XP 2000
| HP 174; Bloodied 87 | Initiative +17 |
| AC 32, Fortitude 31, Reflex 30, Will 28 | Perception+14 |
| Speed 6, climb 4 | Darkvision |
Traits
Combat Advantage
The rageborn ambusher deals 2d6 extra damage against any creature granting combat advantage to it.
Standard Actions
(⚔) Slashing Claw ✦ At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 3d8 + 8 damage, and the ambusher slides the target 1 square. The ambusher then shifts 1 square as a free action.
ᗕ Abyssal Fire (fire, zone) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (creatures in the blast); +21 vs. Reflex
Hit: 4d8 + 8 fire damage, and the blast creates a zone. Any creature that enters the zone or ends its turn there takes 10 fire damage. At the start of the demon's turn, roll a d20. On a result of 15 or higher, the zone ends.
Move Actions
Leaping Ambush ✦ At-Will
Effect: The rageborn ambusher jumps 4 squares. This movement does not provoke opportunity attacks.
Triggered Actions
Variable Resistance ✦ Encounter
Trigger: The ambusher takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The ambusher gains resist 10 to the triggering damage type until the end of the encounter.
Str 23 (+15) Dex 22 (+15) Wis 20 (+14)
Con 22 (+15) Int 4 (+6) Cha 9 (+8)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 139.