Rageborn Ambusher - Monsters

Rageborn Ambusher
Medium elemental humanoid (demon)
Level 18 Skirmisher XP 2000

HP 174; Bloodied 87Initiative +17
AC 32, Fortitude 31, Reflex 30, Will 28Perception+14
Speed 6, climb 4Darkvision

Traits

Combat Advantage

The rageborn ambusher deals 2d6 extra damage against any creature granting combat advantage to it.

Standard Actions

(⚔) Slashing ClawAt-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 3d8 + 8 damage, and the ambusher slides the target 1 square. The ambusher then shifts 1 square as a free action.

Abyssal Fire (fire, zone) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (creatures in the blast); +21 vs. Reflex

Hit: 4d8 + 8 fire damage, and the blast creates a zone. Any creature that enters the zone or ends its turn there takes 10 fire damage. At the start of the demon's turn, roll a d20. On a result of 15 or higher, the zone ends.

Move Actions

Leaping AmbushAt-Will

Effect: The rageborn ambusher jumps 4 squares. This movement does not provoke opportunity attacks.

Triggered Actions

Variable ResistanceEncounter

Trigger: The ambusher takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The ambusher gains resist 10 to the triggering damage type until the end of the encounter.

Str 23 (+15)                Dex 22 (+15)                Wis 20 (+14)
Con 22 (+15)                Int 4 (+6)                Cha 9 (+8)

Alignment Chaotic Evil        Languages Abyssal

Published in Demonomicon, page(s) 139.