Rutterkin Foot Soldier - Monsters

Rutterkin Foot Soldier
Medium elemental humanoid (demon)
Level 6 Soldier XP 250

HP 78; Bloodied 39Initiative +9
AC 22, Fortitude 21, Reflex 16, Will 16Perception+4
Speed 6Darkvision

Standard Actions

(⚔) Snap-Tong (weapon) ✦ At-Will

Requirement: The foot soldier must not have a creature grabbed.

Attack: Melee 2 (one creature); +11 vs. AC

Hit: 2d6 + 7 damage, and the foot soldier marks and grabs the target until the end of the foot soldier's next turn.

(➶) Bone BarbsAt-Will

Attack: Ranged 5 (one creature); +11 vs. AC

Hit: 2d4 + 5 damage, and the target is marked until the end of the foot soldier's next turn.

Fearful Gaze (gaze) ✦ Recharge when first bloodied

Attack: Close blast 5 (creatures in the blast); +9 vs. Will

Hit: The target is dazed (save ends).

Triggered Actions

Bloodied Frenzy

Requirement: The foot soldier must be bloodied.

Trigger: The foot soldier misses with snap-tong.

Effect (Free Action): The foot soldier uses snap-tong against a target it has not yet attacked this turn.

Variable ResistanceEncounter

Trigger: The foot soldier takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The foot soldier gains resist 10 to the triggering damage type until the end of the encounter.

Skills Endurance +14
Str 16 (+6)                Dex 19 (+7)                Wis 12 (+4)
Con 22 (+9)                Int 9 (+2)                Cha 9 (+2)

Alignment Chaotic Evil        Languages Abyssal
Equipment: snap-tong
Update (9/10/2010)
In the rutterkin's bone barbs power, add “(one creature)” between “Ranged 5” and “; +11 vs. AC.”

Published in Demonomicon, page(s) 141, Dungeon Magazine 214.