Rutterkin Foot Soldier
Medium elemental humanoid (demon)
Level 6 Soldier XP 250
| HP 78; Bloodied 39 | Initiative +9 |
| AC 22, Fortitude 21, Reflex 16, Will 16 | Perception+4 |
| Speed 6 | Darkvision |
Standard Actions
(⚔) Snap-Tong (weapon) ✦ At-Will
Requirement: The foot soldier must not have a creature grabbed.
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 2d6 + 7 damage, and the foot soldier marks and grabs the target until the end of the foot soldier's next turn.
(➶) Bone Barbs ✦ At-Will
Attack: Ranged 5 (one creature); +11 vs. AC
Hit: 2d4 + 5 damage, and the target is marked until the end of the foot soldier's next turn.
ᗕ Fearful Gaze (gaze) ✦ Recharge when first bloodied
Attack: Close blast 5 (creatures in the blast); +9 vs. Will
Hit: The target is dazed (save ends).
Triggered Actions
Bloodied Frenzy
Requirement: The foot soldier must be bloodied.
Trigger: The foot soldier misses with snap-tong.
Effect (Free Action): The foot soldier uses snap-tong against a target it has not yet attacked this turn.
Variable Resistance ✦ Encounter
Trigger: The foot soldier takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The foot soldier gains resist 10 to the triggering damage type until the end of the encounter.
Skills Endurance +14
Str 16 (+6) Dex 19 (+7) Wis 12 (+4)
Con 22 (+9) Int 9 (+2) Cha 9 (+2)
Alignment Chaotic Evil Languages Abyssal
Equipment: snap-tong
Update (9/10/2010)
In the rutterkin's bone barbs power, add “(one creature)” between “Ranged 5” and “; +11 vs. AC.”
Published in Demonomicon, page(s) 141, Dungeon Magazine 214.