Scion of Zuggtmoy Overgrowth - Monsters

Scion of Zuggtmoy Overgrowth
Medium elemental magical beast (demon, plant)
Level 10 Soldier XP 500

HP 104; Bloodied 52Initiative +10
AC 26, Fortitude 22, Reflex 21, Will 20Perception+7
Speed 6Darkvision

Traits

Regeneration

The scion of Zuggtmoy overgrowth regains 5 hit points whenever it starts its turn and has at least 1 hit point.

Standard Actions

(⚔) Grasping TendrilsAt-Will

Attack: Melee 2 (one creature); +13 vs. Reflex

Hit: 4d6 + 4 damage, and the target is grabbed.

(➶) Pulling TendrilsAt-Will

Attack: Ranged 5 (one creature); +13 vs. Fortitude

Hit: 4d6 + 4 damage, and the overgrowth pulls the target 3 squares.

Fungal GrowthEncounter

Attack: Melee 2 (one creature grabbed by the overgrowth); +13 vs. Reflex

Hit: 2d10 + 7 damage, and the target takes ongoing 10 damage and is restrained (save ends both). The target cannot escape the overgrowth's grab until it saves against this effect.

Miss: The scion of Zuggtmoy overgrowth regains the use of this power.

Grasping SlimeEncounter

Attack: Close burst 1 (creatures in the burst); +13 vs. Reflex

Hit: The target takes ongoing 10 damage and is immobilized (save ends both).

Triggered Actions

Variable Resistance2/Encounter

Trigger: The overgrowth takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The overgrowth gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Str 19 (+9)                Dex 17 (+8)                Wis 15 (+7)
Con 26 (+13)                Int 5 (+2)                Cha 12 (+6)

Alignment Chaotic Evil        Languages Abyssal

Published in Demonomicon, page(s) 142.