Scion of Zuggtmoy Overgrowth
Medium elemental magical beast (demon, plant)
Level 10 Soldier XP 500
| HP 104; Bloodied 52 | Initiative +10 |
| AC 26, Fortitude 22, Reflex 21, Will 20 | Perception+7 |
| Speed 6 | Darkvision |
Traits
Regeneration
The scion of Zuggtmoy overgrowth regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Standard Actions
(⚔) Grasping Tendrils ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. Reflex
Hit: 4d6 + 4 damage, and the target is grabbed.
(➶) Pulling Tendrils ✦ At-Will
Attack: Ranged 5 (one creature); +13 vs. Fortitude
Hit: 4d6 + 4 damage, and the overgrowth pulls the target 3 squares.
⚔ Fungal Growth ✦ Encounter
Attack: Melee 2 (one creature grabbed by the overgrowth); +13 vs. Reflex
Hit: 2d10 + 7 damage, and the target takes ongoing 10 damage and is restrained (save ends both). The target cannot escape the overgrowth's grab until it saves against this effect.
Miss: The scion of Zuggtmoy overgrowth regains the use of this power.
ᗕ Grasping Slime ✦ Encounter
Attack: Close burst 1 (creatures in the burst); +13 vs. Reflex
Hit: The target takes ongoing 10 damage and is immobilized (save ends both).
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The overgrowth takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The overgrowth gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Str 19 (+9) Dex 17 (+8) Wis 15 (+7)
Con 26 (+13) Int 5 (+2) Cha 12 (+6)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 142.