Yagnodemon
Large elemental humanoid (demon)
Level 15 Soldier XP 1200
| HP 147; Bloodied 73 | Initiative +11 |
| AC 30, Fortitude 29, Reflex 26, Will 27 | Perception+16 |
| Speed 8, teleport 4 | Low-light vision |
Standard Actions
(⚔) Abyssal Harpoon (weapon) ✦ At-Will
Attack: Melee 3 (one creature); +20 vs. AC
Hit: 3d10 + 7 damage, and the target is immobilized (save ends). If the target is already immobilized, this attack deals 1d10 extra damage.
ᗕ Acid Breath (acid) ✦ Encounter
Attack: Close blast 3 (creatures in the blast); +18 vs. Fortitude
Hit: 4d6 + 9 acid damage, and the target is blinded (save ends).
Triggered Actions
Lightning Discharge (lightning) ✦ Recharge ⚄ ⚅
Trigger: The yagnodemon hits with a melee attack.
Effect (Free Action): The triggering attack deals 1d8 extra lightning damage, or 2d8 extra lightning damage if the yagnodemon is bloodied.
Soul Reaper ✦ At-Will
Trigger: The yagnodemon reduces an enemy to 0 hit points or fewer.
Effect (No Action): The yagnodemon gains 10 temporary hit points.
Variable Resistance ✦ 2/Encounter
Trigger: The yagnodemon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The yagnodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +19, Insight +16, Intimidate +14
Str 24 (+14) Dex 15 (+9) Wis 19 (+11)
Con 19 (+11) Int 16 (+10) Cha 14 (+9)
Alignment Chaotic Evil Languages Abyssal, Common
Equipment: abyssal harpoon
Published in Demonomicon, page(s) 154, Dungeon Magazine 196.