Mad Wraith Terror
Medium shadow humanoid (undead)
Level 10 Controller XP 0
| HP 70; Bloodied 35 | Initiative +10 |
| AC 24, Fortitude 19, Reflex 22, Will 21 | Perception+6 |
| Speed 0, fly 6 (hover); phasing | Darkvision |
| Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant | |
Traits
☼ Mad Whispers (psychic) ✦ Aura 3
Any enemy that starts its turn within the aura takes 5 psychic damage and is dazed until the start of its next turn. If the mad wraith terror takes radiant damage, the aura is negated until the end of the wraith's next turn.
Spawn Wraith
Any humanoid killed by the mad wraith terror rises as a free-willed wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith.
Standard Actions
(⚔) Touch of Madness (psychic) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. Will
Hit: 2d6 + 10 psychic damage, and the target takes a -2 penalty to Will (save ends).
⚔ Touch of Chaos (psychic) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +13 vs. Will
Hit: 3d6 + 9 psychic damage, and the target moves its speed and makes a basic attack against its nearest ally as a free action.
Skills Stealth +15
Str 6 (+3) Dex 20 (+10) Wis 3 (+1)
Con 12 (+6) Int 11 (+5) Cha 19 (+9)
Alignment Chaotic Evil Languages Common
Published in Tomb of Horrors, page(s) 27.