Gray Angel - Monsters

Gray Angel
Medium immortal humanoid (angel)
Level 12 Elite Skirmisher XP 1400

HP 248; Bloodied 124Initiative +12
AC 26, Fortitude 24, Reflex 22, Will 25Perception+10
Speed 8, fly 12 (hover)
Immune fear; Resist 5 radiant, 10 necrotic
Saving Throws +2; Action Points 1

Traits

Angelic Presence

While the gray angel is not bloodied, enemies take a -2 penalty to attack rolls against it.

Combat Advantage

The gray angel deals 2d6 extra damage against any creature granting combat advantage to it.

Standard Actions

(⚔) Scythe (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d10 + 9 damage.

Reaping Scythe (weapon) ✦ At-Will

Effect: A gray angel moves one-half its speed and makes a melee basic attack at any point during the move. It also makes an attack either before or after this movement. The angel doesn't provoke opportunity attacks by moving away from the target of any of these attacks.

Mark of Death (fear) ✦ Recharge ⚄ ⚅

Effect: One creature within 5 squares of the gray angel is marked and grants combat advantage to the gray angel (save ends).

Fingers of Death (necrotic) ✦ Encounter

Attack: Close burst 3 (creatures in the burst); +15 vs. Fortitude

Hit: 4d6 + 6 necrotic damage.

Triggered Actions

Death's Release (necrotic)

Trigger: The gray angel drops to 0 hit points.

Attack (Immediate Interrupt): Close burst 3 (enemies in the burst); +15 vs. Fortitude

Hit: 3d6 + 5 necrotic damage, and the gray angel knocks the target prone.

Skills Intimidate +18
Str 23 (+12)                Dex 19 (+10)                Wis 18 (+10)
Con 20 (+11)                Int 15 (+8)                Cha 25 (+13)

Alignment Evil        Languages Supernal
Equipment: scythe .
Update (9/10/2010)
In the angels' death's release power, replace the “Effect” header with a “Hit” header.

Published in Tomb of Horrors, page(s) 33.