Shadowguard Sentry
Medium shadow humanoid (undead)
Level 13 Elite Soldier XP 1600
| HP 266; Bloodied 133 | Initiative +10 |
| AC 29, Fortitude 27, Reflex 22, Will 25 | Perception+15 |
| Speed 7 | Darkvision |
| Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Devourer's Presence ✦ Aura 1
Any enemy that starts its turn within the aura is slowed until the start of its next turn.
Isolation's Horror (cold, necrotic)
The sentry's attacks deal 5 extra cold and necrotic damage against a target marked by it that has no allies adjacent to it.
Standard Actions
(⚔) Shadowblade (cold, necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. Reflex
Hit: 1d8 + 12 necrotic damage plus 1d8 cold damage.
Effect: The sentry marks the target until the end of the sentry's next turn.
ᗕ Vision of Darkness (fear) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (enemies in the blast); +16 vs. Will
Hit: The sentry pushes the target 3 squares, and the target is immobilized until the end of the sentry's next turn.
Miss: The sentry pushes the target 3 squares.
Triggered Actions
⚔ Shadow Doom ✦ At-Will
Trigger: An adjacent creature marked by the sentry moves or shifts.
Attack (Immediate Reaction): Melee 1 (the triggering creature); +16 vs. Will
Hit: The sentry slides the target 1 square, and the target gains vulnerable 5 cold and vulnerable 5 necrotic (save ends both).
Skills Stealth +13
Str 22 (+12) Dex 14 (+8) Wis 19 (+10)
Con 21 (+11) Int 11 (+6) Cha 14 (+8)
Alignment Evil Languages understands Common
Published in Tomb of Horrors, page(s) 36.