Shadowguard Sentry - Monsters

Shadowguard Sentry
Medium shadow humanoid (undead)
Level 13 Elite Soldier XP 1600

HP 266; Bloodied 133Initiative +10
AC 29, Fortitude 27, Reflex 22, Will 25Perception+15
Speed 7Darkvision
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Devourer's PresenceAura 1

Any enemy that starts its turn within the aura is slowed until the start of its next turn.

Isolation's Horror (cold, necrotic)

The sentry's attacks deal 5 extra cold and necrotic damage against a target marked by it that has no allies adjacent to it.

Standard Actions

(⚔) Shadowblade (cold, necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +16 vs. Reflex

Hit: 1d8 + 12 necrotic damage plus 1d8 cold damage.

Effect: The sentry marks the target until the end of the sentry's next turn.

Vision of Darkness (fear) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +16 vs. Will

Hit: The sentry pushes the target 3 squares, and the target is immobilized until the end of the sentry's next turn.

Miss: The sentry pushes the target 3 squares.

Triggered Actions

Shadow DoomAt-Will

Trigger: An adjacent creature marked by the sentry moves or shifts.

Attack (Immediate Reaction): Melee 1 (the triggering creature); +16 vs. Will

Hit: The sentry slides the target 1 square, and the target gains vulnerable 5 cold and vulnerable 5 necrotic (save ends both).

Skills Stealth +13
Str 22 (+12)                Dex 14 (+8)                Wis 19 (+10)
Con 21 (+11)                Int 11 (+6)                Cha 14 (+8)

Alignment Evil        Languages understands Common

Published in Tomb of Horrors, page(s) 36.