Cunning Goblin Archer
Small natural humanoid
Level 4 Artillery XP 175
| HP 40; Bloodied 20 | Initiative +6 |
| AC 18, Fortitude 13, Reflex 18, Will 16 | Perception+3 |
| Speed 6 | Low-light vision |
Traits
Perfect Position
If the goblin ends its turn at least 4 squares from where it started, its ranged attacks deal 1d6 extra damage until the start of its next turn.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 6 damage.
(➶) Shortbow (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +11 vs. AC
Hit: 1d8 + 7 damage.
➶ Mobile Ranged Attack ✦ At-Will
Effect: The goblin moves up to half its speed and uses shortbow once at any point during the movement. The goblin does not provoke opportunity attacks when moving away from the target of this attack.
Triggered Actions
Goblin Tactics ✦ At-Will
Trigger: The goblin is missed by a melee attack.
Effect (Immediate Reaction): The goblin shifts 1 square.
Skills Stealth +11, Thievery +11
Str 11 (+2) Dex 18 (+6) Wis 13 (+3)
Con 10 (+2) Int 8 (+1) Cha 8 (+1)
Alignment Evil Languages Common, Goblin
Equipment: arrow x30, leather armor , short sword , shortbow .
Published in Dungeon Magazine 180.