Dread Zombie Knight
Medium fey animate (undead), eladrin
Level 11 Soldier XP 600
| HP 117; Bloodied 58 | Initiative +8 |
| AC 27, Fortitude 24, Reflex 20, Will 22 | Perception+12 |
| Speed 5 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant | |
Traits
Rise Again (healing)
If the dread zombie knight drops to 0 hit points due to an attack that does not deal either fire damage or radiant damage, the creature is not destroyed. The knight falls prone and appears to be destroyed, but the creature instead regains 15 hit points at the start of its next turn.
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d8 + 10 damage.
Effect: The knight marks the target until the end of the knight's next turn.
⚔ Necrotic Weapon (necrotic, weapon) ✦ At-Will
Requirement: The knight must be wielding a longsword.
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d8 + 10 necrotic damage, and the target is immobilized until the end of the knight's next turn. If the target is marked by the knight, it is instead immobilized and dazed until the end of the knight's next turn.
Move Actions
Fey Step (teleportation) ✦ Encounter
Effect: The knight teleports 5 squares.
Str 18 (+9) Dex 12 (+6) Wis 15 (+7)
Con 21 (+10) Int 5 (+2) Cha 6 (+3)
Alignment Unaligned Languages -
Equipment: chainmail , longsword .
Published in Tomb of Horrors, page(s) 39.