Bone Golem Hulk
Large natural animate (construct)
Level 18 Elite Brute XP 4000
| HP 422; Bloodied 211 | Initiative +15 |
| AC 30, Fortitude 31, Reflex 30, Will 30 | Perception+15 |
| Speed 6 (cannot shift) | Darkvision |
| Immune disease, poison, sleep | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Bone Spikes ✦ Aura 1
Any enemy that enters the aura takes 7 damage.
Osseous Retaliation
Whenever a creature makes an opportunity attack against the bone golem hulk, that creature takes 2d8 damage.
Standard Actions
(⚔) Bone Spur ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 4d10 + 10 damage.
⚔ Double Spurs ✦ At-Will
Effect: The hulk uses bone spur twice, making each attack against a different target. If both attacks hit, the targets are dazed until the end of the hulk's next turn.
ᗕ Bone Volley ✦ Recharge ⚅
Attack: Close burst 3 (creatures in the burst); +21 vs. Reflex
Hit: 5d8 + 6 damage, and the target is dazed (save ends).
Triggered Actions
Bone Death
Trigger: Trigger: The hulk is first bloodied or it drops to 0 hit points.
Effect (No Action): The hulk uses bone volley if the power is not expended; otherwise, it uses bone spur.
Str 25 (+16) Dex 22 (+15) Wis 22 (+15)
Con 21 (+14) Int 7 (+7) Cha 6 (+7)
Alignment Evil Languages -
Published in Tomb of Horrors, page(s) 92.