Myshal - Monsters

Myshal
Medium immortal humanoid, deva
Level 19 Soldier XP 2400

HP 182; Bloodied 91Initiative +15
AC 35, Fortitude 31, Reflex 31, Will 32 ; (+1 to all defenses against attacks made by bloodied creatures)Perception+12
Speed 6Low-light vision
Resist necrotic 15, radiant 15
Saving Throws +5 against charm effects

Traits

Spirit Distraction (charm) ✦ Aura 2

Any creature that ends its turn within the aura grants combat advantage until the end of its next turn.

Standard Actions

(⚔) Spirit Blade (psychic, radiant, weapon) ✦ At-Will

Requirement: Myshal must be wielding a longsword.

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 2d10 + 10 damage plus 6 psychic and radiant damage, and the target is marked until the end of Myshal's next turn.

(➶) Eldritch Blast (implement) ✦ At-Will

Attack: Ranged 10 (one creature); +22 vs. Reflex

Hit: 2d10 + 16 damage.

Eldritch Strike (weapon) ✦ Recharge ⚄ ⚅

Requirement: Myshal must be wielding a longsword.

Attack: Melee 1 (one or two creatures); +24 vs. AC

Hit: 2d10 + 14 damage, and the target is marked and immobilized (save ends both).

Triggered Actions

Memory of a Thousand LifetimesEncounter

Trigger: Myshal makes an attack roll, a skill check, or an ability check.

Effect (Free Action): Myshal adds 1d6 to the triggering roll.

Skills Arcana +20, Religion +20
Str 18 (+13)                Dex 19 (+13)                Wis 16 (+12)
Con 22 (+15)                Int 22 (+15)                Cha 25 (+16)

Alignment Unaligned        Languages Common, Elven, Draconic
Equipment: longsword .

Published in Tomb of Horrors, page(s) 97.