Deathdrinker Skeleton
Large shadow animate (undead)
Level 20 Lurker XP 2800
| HP 147; Bloodied 73 | Initiative +22 |
| AC 34, Fortitude 32, Reflex 34, Will 32 | Perception+16 |
| Speed 4 | Darkvision |
| Immune disease, poison, sleep; Resist 15 necrotic; Vulnerable 10 radiant | |
Standard Actions
(⚔) Bone Spear (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 2d10 + 17 damage.
⚔ Death's Embrace ✦ At-Will
Requirement: The skeleton must be insubstantial.
Attack: Melee 2 (one creature); +23 vs. Fortitude
Hit: 5d10 + 25 damage, and the target is grabbed.
Sustain Minor: The skeleton sustains the grab, and the target takes 10 damage and is weakened until the end of the skeleton's next turn. The skeleton remains insubstantial as long as it has a target grabbed. It can move a grabbed target without making a Strength check.
Death's Guise ✦ At-Will
Effect: The skeleton is insubstantial and phasing until the end of its next turn.
Triggered Actions
ᗕ Blood Burst ✦ Recharge after the skeleton is first bloodied
Trigger: The skeleton is first bloodied or it drops to 0 hit points.
Attack (No Action): Close burst 3 (living creatures in the burst); +23 vs. Fortitude
Hit: 3d10 damage, and the target is stunned until the end of its next turn.
Skills Stealth +23
Str 23 (+16) Dex 26 (+18) Wis 13 (+11)
Con 21 (+15) Int 10 (+10) Cha 23 (+16)
Alignment Chaotic Evil Languages -
Published in Tomb of Horrors, page(s) 126.