Sand King Mystic
Medium natural humanoid, human
Level 16 Controller (Leader) XP 1400
| HP 156; Bloodied 78 | Initiative +11 |
| AC 30, Fortitude 27, Reflex 28, Will 29 | Perception+20 |
| Speed 6 | |
Traits
☼ Mystic Bond ✦ Aura 5
Each ally within the aura gains a +2 bonus to saving throws.
Standard Actions
(⚔) Rattled Mind (implement, psychic) ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. Reflex
Hit: 2d8 + 10 psychic damage, and the target takes a -2 penalty to attack rolls against the mystic until the end of the mystic's next turn.
➶ Crush the Will (implement, psychic) ✦ Recharge ⚄ ⚅
Attack: Ranged 20 (one creature); +18 vs. Will
Hit: 2d10 + 12 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls and saving throws (save ends all).
ᗕ Mystic Storm (healing, implement, psychic) ✦ Encounter
Attack: Close burst 5 (enemies in the burst); +18 vs. Will
Hit: 3d6 + 10 psychic damage, the mystic pushes the target 3 squares, and the target is dazed (save ends).
Effect: Each ally in the burst regains 10 hit points and can shift 3 squares as a free action.
Triggered Actions
Shifting Sand ✦ At-Will
Trigger (Immediate Reaction): The mystic is missed by a melee attack.
Effect: The mystic shifts 2 squares and gains a +2 bonus to all defenses until the start of its next turn.
Skills Arcana +19, Insight +20, Religion +19
Str 15 (+10) Dex 16 (+11) Wis 24 (+15)
Con 20 (+13) Int 22 (+14) Cha 15 (+10)
Alignment Unaligned Languages Chondathan, Common, Damaran, Netherese
Equipment: leather armor , orb implement .
Published in Dungeon Magazine 180.