Sand King Mystic - Monsters

Sand King Mystic
Medium natural humanoid, human
Level 16 Controller (Leader) XP 1400

HP 156; Bloodied 78Initiative +11
AC 30, Fortitude 27, Reflex 28, Will 29Perception+20
Speed 6

Traits

Mystic BondAura 5

Each ally within the aura gains a +2 bonus to saving throws.

Standard Actions

(⚔) Rattled Mind (implement, psychic) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. Reflex

Hit: 2d8 + 10 psychic damage, and the target takes a -2 penalty to attack rolls against the mystic until the end of the mystic's next turn.

Crush the Will (implement, psychic) ✦ Recharge ⚄ ⚅

Attack: Ranged 20 (one creature); +18 vs. Will

Hit: 2d10 + 12 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls and saving throws (save ends all).

Mystic Storm (healing, implement, psychic) ✦ Encounter

Attack: Close burst 5 (enemies in the burst); +18 vs. Will

Hit: 3d6 + 10 psychic damage, the mystic pushes the target 3 squares, and the target is dazed (save ends).

Effect: Each ally in the burst regains 10 hit points and can shift 3 squares as a free action.

Triggered Actions

Shifting SandAt-Will

Trigger (Immediate Reaction): The mystic is missed by a melee attack.

Effect: The mystic shifts 2 squares and gains a +2 bonus to all defenses until the start of its next turn.

Skills Arcana +19, Insight +20, Religion +19
Str 15 (+10)                Dex 16 (+11)                Wis 24 (+15)
Con 20 (+13)                Int 22 (+14)                Cha 15 (+10)

Alignment Unaligned        Languages Chondathan, Common, Damaran, Netherese
Equipment: leather armor , orb implement .

Published in Dungeon Magazine 180.