Shadovar Shadow Captain
Medium shadow humanoid, shade
Level 16 Skirmisher XP 1400
| HP 154; Bloodied 77 | Initiative +14 |
| AC 30, Fortitude 29, Reflex 27, Will 28 | Perception+15 |
| Speed 5 | Darkvision |
| Vulnerable radiant (if the shadow captain takes radiant damage, its regeneration doesn't function on its next turn) | |
Traits
☼ Benighted Presence ✦ Aura 10
Light-producing effects within the aura whose level is lower than the shadow captain's can create only dim light.
Standard Actions
(⚔) Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 2d12 + 8 damage.
(➶) Shortbow (weapon) ✦ At-Will
Attack: Ranged 5 (one creature); +20 vs. AC
Hit: 2d12 + 10 damage.
⚔ Shadow Strike (necrotic, weapon) ✦ Recharge ⚅
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 3d10 + 9 damage plus ongoing 5 necrotic damage (save ends).
Move Actions
Shadow Stride (teleportation) ✦ Recharge ⚄ ⚅
Effect: The shadow captain can teleport 20 squares but must end this movement in dim light or darkness.
Triggered Actions
Coalescing Darkness ✦ At-Will
Trigger (Immediate Reaction): The shadow captain moves 3 or more squares by any means.
Effect: The shadow captain is cloaked with supernatural darkness, gaining total concealment until the start of its next turn.
Skills Acrobatics +17, Diplomacy +18, Intimidate +18, Stealth +17
Str 23 (+14) Dex 18 (+12) Wis 14 (+10)
Con 18 (+12) Int 12 (+9) Cha 21 (+13)
Alignment Unaligned Languages Common, Netherese
Equipment: arrow x20, chainmail , greatsword , light shield , shortbow .
Published in Dungeon Magazine 180.