Shadovar Shadow Captain - Monsters

Shadovar Shadow Captain
Medium shadow humanoid, shade
Level 16 Skirmisher XP 1400

HP 154; Bloodied 77Initiative +14
AC 30, Fortitude 29, Reflex 27, Will 28Perception+15
Speed 5Darkvision
Vulnerable radiant (if the shadow captain takes radiant damage, its regeneration doesn't function on its next turn)

Traits

Benighted PresenceAura 10

Light-producing effects within the aura whose level is lower than the shadow captain's can create only dim light.

Standard Actions

(⚔) Greatsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 2d12 + 8 damage.

(➶) Shortbow (weapon) ✦ At-Will

Attack: Ranged 5 (one creature); +20 vs. AC

Hit: 2d12 + 10 damage.

Shadow Strike (necrotic, weapon) ✦ Recharge ⚅

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 3d10 + 9 damage plus ongoing 5 necrotic damage (save ends).

Move Actions

Shadow Stride (teleportation) ✦ Recharge ⚄ ⚅

Effect: The shadow captain can teleport 20 squares but must end this movement in dim light or darkness.

Triggered Actions

Coalescing DarknessAt-Will

Trigger (Immediate Reaction): The shadow captain moves 3 or more squares by any means.

Effect: The shadow captain is cloaked with supernatural darkness, gaining total concealment until the start of its next turn.

Skills Acrobatics +17, Diplomacy +18, Intimidate +18, Stealth +17
Str 23 (+14)                Dex 18 (+12)                Wis 14 (+10)
Con 18 (+12)                Int 12 (+9)                Cha 21 (+13)

Alignment Unaligned        Languages Common, Netherese
Equipment: arrow x20, chainmail , greatsword , light shield , shortbow .

Published in Dungeon Magazine 180.