Armor Guardian
Large immortal animate (construct)
Level 20 Lurker XP 2800
| HP 149; Bloodied 74 | Initiative +22 |
| AC 34, Fortitude 32, Reflex 34, Will 32 | Perception+16 |
| Speed 5 | Darkvision |
| Immune disease, poison, sleep | |
| Saving Throws +2 against ongoing damage | |
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 4d6 + 10 damage, and the target is dazed until the start of the guardian's next turn.
⚔ Shield Slam ✦ Recharge ⚃ ⚄ ⚅
Effect: The guardian uses slam. On a hit, the target falls prone and the guardian gains a +2 bonus to all defenses until the end of its next turn.
⚔ Wave of Steel ✦ Recharge when the guardian uses shield slam
Effect: The guardian charges and makes the following attack in place of a basic attack.
Attack: Melee 2 (one creature); +23 vs. Fortitude
Hit: 2d12 + 5 damage, and the target falls prone and is stunned (save ends).
Triggered Actions
Wrapped in Armor ✦ At-Will
Trigger: A creature adjacent to the guardian moves or shifts.
Effect (Immediate Reaction): The guardian shifts to stay adjacent to the triggering creature.
Str 21 (+15) Dex 26 (+18) Wis 23 (+16)
Con 23 (+16) Int 12 (+11) Cha 13 (+11)
Alignment Unaligned Languages -
Published in Tomb of Horrors, page(s) 139, Monster Manual 3.