Vampire Lord Berserker - Monsters

Vampire Lord Berserker
Medium natural humanoid (undead)
Level 26 Elite Brute XP 18000

HP 590; Bloodied 295Initiative +21
AC 38, Fortitude 39, Reflex 38, Will 38Perception+22
Speed 6Darkvision
Immune disease, poison; Resist 20 necrotic; Vulnerable 15 radiant
Saving Throws +2; Action Points 1

Traits

Regeneration (healing)

The vampire lord berserker regains 15 hit points whenever it starts its turn and has at least 1 hit point. Its regeneration does not function while the berserker is exposed to direct sunlight.

Standard Actions

(⚔) Flaming Broadsword (fire, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +31 vs. AC

Hit: 4d10 + 18 damage (crit 4d10 + 58)

Devastating StrikeAt-Will

Effect: The berserker uses flaming broadsword twice. If both attacks hit the same target, the target is also dazed (save ends).

    First Failed Saving Throw: The target is also weakened (save ends).

    Second Failed Saving Throw: The target falls unconscious (save ends).

Blood Drain (healing) ✦ Recharge when an adjacent living creature becomes bloodied

Attack: Melee 1 (one creature granting combat advantage to the berserker); +29 vs. Fortitude

Hit: 4d12 + 12 damage, the target is weakened (save ends), and the berserker regains 147 hit points.

Mist Form (polymorph) ✦ Encounter

Effect: The berserker becomes insubstantial and gains a fly speed of 12, but cannot make attacks. It can remain in mist form for up to 1 hour or end the effect as a minor action.

Minor Actions

Dominating Gaze (charm) ✦ Recharge ⚅

Requirement: The berserker must not be dominating a creature.

Attack: Ranged 5 (one creature); +29 vs. Will

Hit: The target is dominated (save ends; the target takes a -2 penalty to the saving throw).

    Aftereffect: The target is dazed (save ends).

Infernal Command (charm, fire) ✦ At-Will (1/round)

Effect: The berserker chooses one allied devil of a lower level than the berserker within 10 squares and slides that devil 5 squares. At the end of that movement, the devil explodes in a close burst 2, destroying itself. Each creature in the burst takes 2d10 + 5 fire damage.

Triggered Actions

Berserker's BloodAt-Will

Requirement: The berserker must be bloodied.

Trigger: An attack hits the berserker.

Effect (Immediate Interrupt): The berserker uses flaming broadsword against a random target adjacent to it as a free action.

Skills Bluff +26, Intimidate +26, Stealth +26
Str 29 (+22)                Dex 26 (+21)                Wis 18 (+17)
Con 25 (+20)                Int 22 (+19)                Cha 26 (+21)

Alignment Chaotic Evil        Languages Common, Elven
Equipment: gem-keys x2, +5 flaming broadsword

Published in Tomb of Horrors, page(s) 140.