Aspect of Nerull
Large shadow humanoid (undead)
Level 23 Elite Soldier (Leader) XP 10200
| HP 428; Bloodied 214 | Initiative +20 |
| AC 39, Fortitude 36, Reflex 35, Will 35 | Perception+20 |
| Speed 8, fly 12 (hover) | Darkvision |
| Immune disease, fear, poison; Resist 20 necrotic; Vulnerable 15 radiant | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Aura of Fear (fear) ✦ Aura 5
Enemies within the aura take a -2 penalty to attack rolls.
Regeneration (healing)
The aspect of Nerull regains 15 hit points whenever it starts its turn and has at least 1 hit point. If the aspect of Nerull takes radiant damage, its regeneration doesn't function until the end of its next turn.
Standard Actions
(⚔) Death Scythe (force, necrotic, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +30 vs. AC
Hit: 3d8 + 8 force and necrotic damage, and the target is slowed and weakened until the end of its next turn.
⚔ Nerull's Wrath ✦ At-Will
Requirement: The aspect must be wielding a death scythe.
Effect: The aspect shifts 6 squares and can use death scythe twice at any points during that move. If both attacks hit the same target, the target is slowed and weakened (save ends).
First Failed Saving Throw: The target falls unconscious (save ends).
Second Failed Saving Throw: The target dies.
ᗕ Halo of Pain (force, necrotic, weapon) ✦ Recharge ⚄ ⚅
Requirement: The aspect must be wielding a death scythe.
Attack: Close burst 2 (creatures in the burst); +28 vs. Fortitude
Hit: 3d8 force and necrotic damage, and ongoing 10 damage (save ends).
Triggered Actions
Reaper's Advantage ✦ At-Will
Trigger: The aspect bloodies a creature.
Effect (No Action): The triggering creature grants combat advantage (save ends).
Skills Intimidate +23
Str 27 (+19) Dex 24 (+18) Wis 18 (+15)
Con 22 (+17) Int 18 (+15) Cha 24 (+18)
Alignment Evil Languages Common
Equipment: death scythe
Published in Tomb of Horrors, page(s) 149.