Silt Runner Inciter
Small natural humanoid (reptile)
Level 2 Controller (Leader) XP 125
| HP 38; Bloodied 19 | Initiative +3 |
| AC 16, Fortitude 14, Reflex 14, Will 15 | Perception+3 |
| Speed 7 | Low-light vision |
Traits
Silt Runner Swarm
Any enemy that starts its turn adjacent to two or more silt runners takes 2 damage.
Standard Actions
(⚔) Bone Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d10 + 5 damage.
✻ Psionic Detonation (force, zone) ✦ Recharge ⚅
Attack: Area burst 1 within 10 (enemies in the burst); +6 vs. Reflex
Hit: 1d10 + 5 force damage. The burst creates a zone that lasts until the end of the encounter. Enemies treat squares within the zone as difficult terrain.
Miss: Half damage.
ᗕ Incite Fury ✦ Recharge when first bloodied
Effect: As a free action, each silt runner within a close blast 5 shifts 1 square and makes a basic attack before or after it shifts.
Triggered Actions
ᗕ Incite Frenzy ✦ Encounter
Trigger: The inciter is first bloodied.
Effect (Free Action): As a free action, each ally within a close burst 5 shifts 1 square and makes a basic attack before or after it shifts.
Skills Athletics +6, Intimidate +9, Stealth +8
Str 11 (+1) Dex 14 (+3) Wis 15 (+3)
Con 14 (+3) Int 8 (0) Cha 16 (+4)
Alignment Unaligned Languages Draconic
Equipment: bone sword
Published in Dark Sun Campaign Setting, page(s) 220, Dark Sun Creature Catalog, page(s) 89.