Silt Runner Inciter - Monsters

Silt Runner Inciter
Small natural humanoid (reptile)
Level 2 Controller (Leader) XP 125

HP 38; Bloodied 19Initiative +3
AC 16, Fortitude 14, Reflex 14, Will 15Perception+3
Speed 7Low-light vision

Traits

Silt Runner Swarm

Any enemy that starts its turn adjacent to two or more silt runners takes 2 damage.

Standard Actions

(⚔) Bone Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d10 + 5 damage.

Psionic Detonation (force, zone) ✦ Recharge ⚅

Attack: Area burst 1 within 10 (enemies in the burst); +6 vs. Reflex

Hit: 1d10 + 5 force damage. The burst creates a zone that lasts until the end of the encounter. Enemies treat squares within the zone as difficult terrain.

Miss: Half damage.

Incite FuryRecharge when first bloodied

Effect: As a free action, each silt runner within a close blast 5 shifts 1 square and makes a basic attack before or after it shifts.

Triggered Actions

Incite FrenzyEncounter

Trigger: The inciter is first bloodied.

Effect (Free Action): As a free action, each ally within a close burst 5 shifts 1 square and makes a basic attack before or after it shifts.

Skills Athletics +6, Intimidate +9, Stealth +8
Str 11 (+1)                Dex 14 (+3)                Wis 15 (+3)
Con 14 (+3)                Int 8 (0)                Cha 16 (+4)

Alignment Unaligned        Languages Draconic
Equipment: bone sword

Published in Dark Sun Campaign Setting, page(s) 220, Dark Sun Creature Catalog, page(s) 89.