Adjuvant - Monsters

Adjuvant
Medium natural humanoid (living construct)
Level 16 Elite Soldier XP 2800

HP 312; Bloodied 156Initiative +12
AC 32, Fortitude 30, Reflex 28, Will 28Perception+16
Speed 5
Saving Throws +2; Action Points 1

Traits

Against the Odds

Adjuvant gains a +1 bonus to melee attacks when he is adjacent to more than one enemy.

Overbearing Stance

Adjuvant cannot be the target of forced movement by enemies he has marked.

Standard Actions

(⚔) Greataxe (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d12 + 11 damage, and the target is marked until the end of Adjuvant's next turn.

(➶) Fire Wand (fire) ✦ Recharge ⚃ ⚄ ⚅

Attack: Ranged 10 (one creature); +19 vs. Reflex

Hit: 4d10 + 7 fire damage, and the target falls prone.

Halting Words (weapon) ✦ At-Will

Attack: Close burst 3 (enemies in the burst); +19 vs. Will

Hit: The target is immobilized (save ends).

Effect: Adjuvant can reroll a greataxe attack he makes against any enemy immobilized by halting words. He must use the second roll, even if it's lower.

Minor Actions

Envoy's Resolve (healing) ✦ Encounter

Effect: Adjuvant gains 15 temporary hit points and can make a saving throw against an ongoing damage effect. If he uses this power while bloodied, he also regains 15 hit points.

Triggered Actions

Ruthless Retaliation (weapon) ✦ Encounter

Trigger: Adjuvant is bloodied.

Effect (Immediate Reaction): Adjuvant makes a greataxe attack against all enemies adjacent to him.

Skills Diplomacy +18, Endurance +18, Intimidate +18
Str 23 (+14)                Dex 14 (+10)                Wis 17 (+11)
Con 20 (+13)                Int 21 (+13)                Cha 20 (+13)

Alignment Evil        Languages Common, Draconic, Elven
Equipment: greataxe , plate armor , short sword .

Published in Dungeon Magazine 181.