Inspired Vessel
Medium natural humanoid, inspired
Level 9 Skirmisher XP 400
| HP 95; Bloodied 47 | Initiative +9 |
| AC 24, Fortitude 21, Reflex 23, Will 21 | Perception+10 |
| Speed 6 | Low-light vision |
Traits
Combat Advantage
A vessel deals 2d6 extra damage against any target granting combat advantage to it.
Standard Actions
(⚔) Blade of Focus (psychic) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage, and ongoing 5 psychic damage (save ends).
⚔ Dagger Dance (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage.
Effect: The vessel shifts 2 squares and makes a second attack against the same target or a different one. Attack: Melee 1 (one creature); +14 vs. AC Hit: 2d8 + 8 damage.
Triggered Actions
⚔ Dreamstab (weapon) ✦ At-Will
Trigger: An enemy hits the vessel with a melee attack.
Effect (Immediate Reaction): The vessel uses blade of focus against the triggering creature, then shifts 3 squares.
Skills Bluff +13, Diplomacy +13, Stealth +12
Str 13 (+5) Dex 17 (+7) Wis 13 (+5)
Con 15 (+6) Int 20 (+9) Cha 18 (+8)
Alignment Unaligned Languages Common, Quori
Equipment: cloth armor, dagger .
Published in Dungeon Magazine 181.