Inspired Vessel - Monsters

Inspired Vessel
Medium natural humanoid, inspired
Level 9 Skirmisher XP 400

HP 95; Bloodied 47Initiative +9
AC 24, Fortitude 21, Reflex 23, Will 21Perception+10
Speed 6Low-light vision

Traits

Combat Advantage

A vessel deals 2d6 extra damage against any target granting combat advantage to it.

Standard Actions

(⚔) Blade of Focus (psychic) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage, and ongoing 5 psychic damage (save ends).

Dagger Dance (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

    Hit: 2d8 + 8 damage.

Effect: The vessel shifts 2 squares and makes a second attack against the same target or a different one.    Attack: Melee 1 (one creature); +14 vs. AC    Hit: 2d8 + 8 damage.

Triggered Actions

Dreamstab (weapon) ✦ At-Will

Trigger: An enemy hits the vessel with a melee attack.

Effect (Immediate Reaction): The vessel uses blade of focus against the triggering creature, then shifts 3 squares.

Skills Bluff +13, Diplomacy +13, Stealth +12
Str 13 (+5)                Dex 17 (+7)                Wis 13 (+5)
Con 15 (+6)                Int 20 (+9)                Cha 18 (+8)

Alignment Unaligned        Languages Common, Quori
Equipment: cloth armor, dagger .

Published in Dungeon Magazine 181.