Harlequinade Gnome - Monsters

Harlequinade Gnome
Small fey humanoid
Level 8 Skirmisher XP 350

HP 91; Bloodied 45Initiative +9
AC 22, Fortitude 21, Reflex 21, Will 19Perception+11
Speed 6Low-light vision
Immune dazed, fear; Resist 5 psychic
Saving Throws +2 against immobilized, slowed

Standard Actions

(⚔) Slapstick (thunder, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d4 + 7 thunder damage, and the target is dazed (save ends).

Fool's BiteAt-Will

Attack: Melee 1 (one dazed creature); +11 vs. Fortitude

Hit: 2d8 + 7 damage, and the target is stunned until the end of the gnome's next turn.

Withering Pantomime (psychic) ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (enemies in the burst); +11 vs. Will

Hit: 2d12 + 5 psychic damage, and the gnome slides the target 2 squares. If the target is dazed or stunned, the attack deals 1d12 extra damage.

Effect: The gnome shifts 2 squares before or after the attack.

Move Actions

Dark Step (teleportation) ✦ Encounter

Effect: The gnome teleports 5 squares and gains a +2 bonus to all defenses until the end of its next turn.

Fray & CavortAt-Will

Effect: The gnome shifts 5 squares.

Triggered Actions

Fade Away (illusion) ✦ At-Will

Trigger: The gnome takes damage.

Effect (Immediate Reaction): The gnome becomes invisible until after it hits or misses with an attack or until the end of its next turn.

Skills Acrobatics +14, Bluff +12, Intimidate +12, Stealth +14, Thievery +14
Str 15 (+6)                Dex 20 (+9)                Wis 14 (+6)
Con 19 (+8)                Int 15 (+6)                Cha 17 (+7)

Alignment Evil        Languages Common, Elven
Equipment: slapstick

Published in Dungeon Magazine 181.