Defiler Assassin
Medium natural humanoid, human
Level 4 Artillery XP 175
| HP 45; Bloodied 22 | Initiative +5 |
| AC 16, Fortitude 15, Reflex 17, Will 15 | Perception+2 |
| Speed 6 | |
Traits
Defiling
Whenever a defiler assassin uses an implement power, each enemy within 3 squares of it takes 2 necrotic damage.
Implement Assassin
A defiler assassin deals 1d6 extra damage with attacks with the implement keyword against any target granting combat advantage to it.
Standard Actions
(⚔) Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 1 damage.
➶ Hand of Blight (implement, necrotic) ✦ At-Will
Attack: Ranged 10 (one creature); +10 vs. Fortitude
Hit: 1d8 + 4 necrotic damage, and the target grants combat advantage until the end of the defiler assassin's next turn.
➶ Ashen Scourge (fire, implement, necrotic) ✦ Encounter
Attack: Ranged 5 (one creature); +10 vs. Fortitude
Hit: 2d8 + 4 fire damage, and the target grants combat advantage and takes ongoing 5 necrotic damage (save ends both).
Triggered Actions
Defiling Scourge (healing) ✦ Encounter
Trigger: An enemy within 10 squares of the defiler assassin spends a healing surge.
Effect (Free Action): The defiler assassin regains a number of hit points equal to half the value of the triggering healing surge, and ashen scourge recharges.
Skills Arcana +11, Bluff +9, Stealth +10
Str 13 (+3) Dex 16 (+5) Wis 10 (+2)
Con 15 (+4) Int 18 (+6) Cha 15 (+4)
Alignment Evil Languages Common, Draconic
Equipment: orb implement , spellbook .
Published in Dungeon Magazine 181.