Belgoi Caller
Medium fey humanoid
Level 8 Elite Controller (Leader) XP 700
| HP 178; Bloodied 89 | Initiative +8 |
| AC 22, Fortitude 19, Reflex 20, Will 21 | Perception+9 |
| Speed 6 | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
Hungry for Blood
The caller's attacks deal 1d6 extra damage against bloodied creatures.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 5 damage, and ongoing 5 damage (save ends).
➶ Command of the Bell (charm, psychic) ✦ Recharge ⚃ ⚄ ⚅
Requirement: The caller must be holding a bell.
Attack: Ranged 10 (one creature able to take actions); +12 vs. Will
Hit: 2d6 + 5 psychic damage, and the caller slides the target 3 squares. The target makes an at-will attack against one of its allies of the caller's choice.
✻ Distant Ringing (charm, psychic) ✦ Recharge when first bloodied
Requirement: The caller must be holding a bell.
Attack: Area burst 3 within 10 (enemies in the burst); +12 vs. Will
Hit: 2d6 + 5 psychic damage, and the target is pulled 2 squares closer to the burst's origin square. Each of the caller's allies in the burst can shift 1 square as a free action and make a saving throw.
Minor Actions
⚔ Ennui Lash (psychic) ✦ At-Will
Requirement: The caller must be holding a bell.
Attack: Melee 3 (one creature); +12 vs. Will
Hit: 2d6 + 5 psychic damage, and the target takes a -2 penalty to Will until the end of the caller's next turn.
Skills Athletics +11, Bluff +10, Stealth +13
Str 14 (+6) Dex 19 (+8) Wis 20 (+9)
Con 17 (+7) Int 10 (+4) Cha 12 (+5)
Alignment Chaotic Evil Languages Common
Equipment: bell, leather armor .
Published in Dark Sun Creature Catalog, page(s) 17.