Chathrang
Medium natural beast (reptile)
Level 9 Artillery XP 400
| HP 81; Bloodied 40 | Initiative +8 |
| AC 22, Fortitude 22, Reflex 21, Will 19 | Perception+7 |
| Speed 4 | |
Traits
☼ Spiny Shell ✦ Aura 1
Any enemy that enters the aura or starts its turn there takes 5 damage.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 5 damage.
(➶) Spine Shot (poison) ✦ At-Will
Attack: Ranged 20 (one creature); +14 vs. Reflex
Hit: 2d10 + 6 poison damage.
➶ Spine Volley ✦ At-Will
Effect: The chathrang uses spine shot twice, making each attack against a different target.
➶ Poisoned Tether (poison) ✦ At-Will
Attack: Ranged 20 (one creature); +14 vs. Reflex
Hit: 2d10 + 6 poison damage, and the target is immobilized and cannot be pulled, pushed, or slid except by reel in (save ends both). This effect ends if the target teleports.
Minor Actions
Reel In ✦ At-Will
Effect: The chathrang pulls a creature immobilized by its poisoned tether 5 squares.
Triggered Actions
Retreat into Shell ✦ Recharge when first bloodied
Trigger: The chathrang is damaged by an attack.
Effect (Immediate Reaction): Until the end of its next turn, the chathrang is slowed, cannot attack, and gains a +5 bonus to AC, and the damage of its spiny shell aura increases to 10.
Skills Stealth +13
Str 16 (+7) Dex 18 (+8) Wis 16 (+7)
Con 21 (+9) Int 2 (0) Cha 13 (+5)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 24.