Cilops Creeper
Large natural beast
Level 5 Skirmisher XP 200
| HP 60; Bloodied 30 | Initiative +7 |
| AC 19, Fortitude 15, Reflex 17, Will 18 | Perception+11 |
| Speed 7, climb 7 | Darkvision |
| Resist 5 psychic | |
Traits
Combat Advantage (psychic)
The creeper's melee attacks deal 1d6 extra psychic damage to any creature granting combat advantage to it.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 8 damage.
Effect: The cilops shifts 2 squares.
⚔ Paralyzing Antennae ✦ Encounter
Attack: Melee 1 (one creature granting combat advantage to the creeper); +8 vs. Fortitude
Hit: 2d6 + 4 damage, and the target is dazed and immobilized until the end of the creeper's next turn.
Minor Actions
Follow Psychic Trail ✦ Encounter
Effect: Choose one creature that the creeper can see. Until the end of the encounter, that creature grants combat advantage to the creeper and cannot become hidden from it.
Str 12 (+3) Dex 16 (+5) Wis 19 (+6)
Con 12 (+3) Int 1 (-3) Cha 12 (+3)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 25.