Lord Vizier
Medium natural humanoid (undead)
Level 26 Elite Artillery (Leader) XP 18000
| HP 370; Bloodied 185 | Initiative +15 |
| AC 38, Fortitude 36, Reflex 39, Will 38 | Perception+19 |
| Speed 6 | Darkvision |
| Immune disease; Resist 15 necrotic, 10 poison | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Necrotic Aura (necrotic) ✦ Aura 5
Any living creature that enters the aura or starts its turn there takes 10 necrotic damage.
Indestructible
When the Lord Vizier drops to 0 hit points, it and its possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is destroyed.
Standard Actions
(⚔) Dead Lord's Scepter (lightning, necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +31 vs. AC
Hit: 5d8 + 9 lightning and necrotic damage.
(➶) Grasp of the Dead (necrotic) ✦ At-Will
Attack: Ranged 20 (one creature); +31 vs. Fortitude
Hit: 5d8 + 9 necrotic damage, and one undead creature adjacent to the target can make a melee basic attack against the target as a free action. If its attack hits, that undead creature marks the target until the end of the target's next turn.
✻ Plume of Death (acid, necrotic) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (creatures in the burst); +31 vs. Fortitude
Hit: 4d10 + 12 acid and necrotic damage.
Effect: A vizier's skeleton appears in one unoccupied square within the burst. It acts immediately after the Lord Vizier's turn.
Move Actions
Planar Displacement (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: The Lord Vizier teleports 15 squares, and a vizier's skeleton appears in the square from which the Lord Vizier teleported. It acts immediately after the Lord Vizier's turn.
Skills Arcana +27, History +27, Intimidate +26, Religion +27
Str 19 (+17) Dex 15 (+15) Wis 22 (+19)
Con 23 (+19) Int 29 (+22) Cha 26 (+21)
Alignment Evil Languages Common, Primordial
Equipment: Dead Lord's scepter
Published in Dark Sun Creature Catalog, page(s) 31.