Water Drake
Huge elemental beast (aquatic, reptile, water)
Level 18 Solo Controller XP 10000
| HP 680; Bloodied 340 | Initiative +18 |
| AC 32, Fortitude 30, Reflex 31, Will 28 | Perception+18 |
| Speed 8, swim 12 | |
| Resist 10 cold | |
| Saving Throws +5; Action Points 2 | |
Traits
Aquatic
The water drake can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 3 (one creature); +23 vs. AC
Hit: 4d8 + 8 damage.
(⚔) Claw ✦ At-Will
Attack: Melee 3 (one creature); +23 vs. AC
Hit: 3d8 + 7 damage.
⚔ Drake's Fury
Effect: The drake uses claw twice against one target and bite once against a different target.
✻ Orb of Elemental Water (zone) ✦ Recharge ⚄ ⚅
Effect: The drake makes one of the following attacks.
1. Orb of Boiling Water (fire)
Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Fortitude
Hit: 4d10 + 4 fire damage.
Effect: The burst creates a zone that lasts until the end of the encounter or until the drake uses orb of boiling water again. Any creature that enters the zone or starts its turn there takes 10 fire damage.
2. Orb of Ice (cold)
Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Fortitude
Hit: The target takes ongoing 20 cold damage and is restrained (save ends both).
Effect: The burst creates a zone that lasts until the end of the encounter or until the drake uses orb of ice again. Until the zone ends, the drake can make the following attack.
Trigger: A creature that is not restrained by this power starts its turn within the zone.
Attack (No Action): Close burst 2 centered on the burst's origin square (the triggering creature); +21 vs. Fortitude
Hit: The target takes ongoing 20 cold damage and is restrained (save ends both).
Minor Actions
Psionic Clone ✦ Recharge ⚃ ⚄ ⚅
Effect: The drake creates a duplicate of itself on a solid or liquid surface in an unoccupied square adjacent to it. The duplicate lasts until the end of the encounter. It can be targeted by attacks and has 1 hit point; a missed attack never damages it. The duplicate uses the same statistics as the drake and is considered to have expended the same powers as the drake; those powers share one recharge roll, which is still made at the start of the drake's turn. The duplicate cannot use this power. The drake senses anything the duplicate senses. The duplicate acts on an initiative count 10 lower than the drake's.
Triggered Actions
Bloodied Response ✦ Encounter
Trigger: The drake is first bloodied.
Effect (Free Action): Orb of elemental water and psionic clone recharge, and the drake uses one of those powers.
⚔ Sweeping Tail ✦ At-Will
Trigger: An enemy enters a square where it flanks the drake.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +23 vs. AC
Hit: 4d10 + 4 damage, and the target falls prone.
Str 22 (+15) Dex 25 (+16) Wis 19 (+13)
Con 18 (+13) Int 2 (+5) Cha 12 (+10)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 34.