Water Drake - Monsters

Water Drake
Huge elemental beast (aquatic, reptile, water)
Level 18 Solo Controller XP 10000

HP 680; Bloodied 340Initiative +18
AC 32, Fortitude 30, Reflex 31, Will 28Perception+18
Speed 8, swim 12
Resist 10 cold
Saving Throws +5; Action Points 2

Traits

Aquatic

The water drake can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 3 (one creature); +23 vs. AC

Hit: 4d8 + 8 damage.

(⚔) ClawAt-Will

Attack: Melee 3 (one creature); +23 vs. AC

Hit: 3d8 + 7 damage.

Drake's Fury

Effect: The drake uses claw twice against one target and bite once against a different target.

Orb of Elemental Water (zone) ✦ Recharge ⚄ ⚅

Effect: The drake makes one of the following attacks.

1. Orb of Boiling Water (fire)

Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Fortitude

Hit: 4d10 + 4 fire damage.

Effect: The burst creates a zone that lasts until the end of the encounter or until the drake uses orb of boiling water again. Any creature that enters the zone or starts its turn there takes 10 fire damage.

2. Orb of Ice (cold)

Attack: Area burst 2 within 10 (creatures in the burst); +21 vs. Fortitude

Hit: The target takes ongoing 20 cold damage and is restrained (save ends both).

Effect: The burst creates a zone that lasts until the end of the encounter or until the drake uses orb of ice again. Until the zone ends, the drake can make the following attack.

    Trigger: A creature that is not restrained by this power starts its turn within the zone.

    Attack (No Action): Close burst 2 centered on the burst's origin square (the triggering creature); +21 vs. Fortitude

    Hit: The target takes ongoing 20 cold damage and is restrained (save ends both).

Minor Actions

Psionic Clone ✦ Recharge ⚃ ⚄ ⚅

Effect: The drake creates a duplicate of itself on a solid or liquid surface in an unoccupied square adjacent to it. The duplicate lasts until the end of the encounter. It can be targeted by attacks and has 1 hit point; a missed attack never damages it. The duplicate uses the same statistics as the drake and is considered to have expended the same powers as the drake; those powers share one recharge roll, which is still made at the start of the drake's turn. The duplicate cannot use this power. The drake senses anything the duplicate senses. The duplicate acts on an initiative count 10 lower than the drake's.

Triggered Actions

Bloodied ResponseEncounter

Trigger: The drake is first bloodied.

Effect (Free Action): Orb of elemental water and psionic clone recharge, and the drake uses one of those powers.

Sweeping TailAt-Will

Trigger: An enemy enters a square where it flanks the drake.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +23 vs. AC

Hit: 4d10 + 4 damage, and the target falls prone.

Str 22 (+15)                Dex 25 (+16)                Wis 19 (+13)
Con 18 (+13)                Int 2 (+5)                Cha 12 (+10)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 34.