Dwarf Conscript
Medium natural humanoid
Level 2 Brute XP 125
| HP 47; Bloodied 23 | Initiative +2 |
| AC 14, Fortitude 15, Reflex 13, Will 14 | Perception+3 |
| Speed 5 | Low-light vision |
| Saving Throws +5 against poison effects | |
Traits
Stand the Ground
Whenever the conscript is pulled, pushed, or slid, it can move 1 square less than the effect specifies.
Steady-Footed
The conscript can make a saving throw to avoid falling prone when an attack would knock it prone.
Standard Actions
(⚔) Gouge (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 2d6 + 6 damage. If the conscript scores a critical hit, the conscript pushes the target 1 square and knocks it prone.
Minor Actions
Singular Focus ✦ Recharge when the chosen enemy drops to 0 hit points or fewer
Effect: The conscript chooses one enemy it can see. Until the end of the encounter or until the conscript uses this power again, the conscript gains a +5 bonus to melee damage rolls against that enemy.
Skills Dungeoneering +8, Endurance +9
Str 16 (+4) Dex 12 (+2) Wis 14 (+3)
Con 17 (+4) Int 11 (+1) Cha 11 (+1)
Alignment Unaligned Languages Common, Dwarven
Equipment: gouge , hide armor .
Published in Dark Sun Creature Catalog, page(s) 40, Marauders of the Dune Sea, page(s) 4.