Gaj Mindhunter
Medium aberrant magical beast
Level 8 Elite Controller XP 1750
| HP 172; Bloodied 86 | Initiative +5 |
| AC 22, Fortitude 20, Reflex 18, Will 22 | Perception+6 |
| Speed 6, burrow 3 | Darkvision, tremorsense 5 |
| Saving Throws +2; Action Points 1 | |
Traits
Warding Shell
The mindhunter gains a +2 bonus to all defenses against any creature marking it.
Standard Actions
(⚔) Mandibles ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC. While the mindhunter has a creature grabbed, it can use mandibles against the grabbed creature only.
Hit: 4d6 + 3 damage, and the mindhunter grabs the target.
➶ Invasive Presence (psychic) ✦ At-Will
Attack: Ranged 10 (one or two creatures); +12 vs. Will
Hit: 4d6 + 5 psychic damage, and the mindhunter pushes the target 1 square.
ᗕ Mind Wrench (charm, psychic) ✦ Recharge ⚄ ⚅
Attack: Close burst 3 (one creature in the burst); +12 vs. Will
Hit: The target is dominated (save ends). Each time the target fails a saving throw against this effect, one creature grabbed by the mindhunter takes 2d6 psychic damage.
Minor Actions
⚔ Feathery Probe (psychic) ✦ At-Will (1/round)
Attack: Melee 1 (one creature grabbed by the mindhunter); +12 vs. Will
Hit: 1d10 + 5 psychic damage, and the target is dazed and takes ongoing 5 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
Triggered Actions
ᗕ Force Wave (force) ✦ Recharge when the mindhunter hits with feathery probe
Trigger: The mindhunter is hit by a melee attack.
Attack (Immediate Reaction): Close burst 2 (enemies in the burst); +12 vs. Fortitude
Hit: The mindhunter pushes the target 3 squares, and the target takes a -2 penalty to attack rolls until the end of the mindhunter's next turn.
Skills Bluff +14, Insight +11, Stealth +10
Str 17 (+7) Dex 13 (+5) Wis 15 (+6)
Con 14 (+6) Int 11 (+4) Cha 20 (+9)
Alignment Chaotic Evil Languages telepathy 10
Published in Dark Sun Creature Catalog, page(s) 48, Dungeon Magazine 183.