Gaj Mindhunter - Monsters

Gaj Mindhunter
Medium aberrant magical beast
Level 8 Elite Controller XP 1750

HP 172; Bloodied 86Initiative +5
AC 22, Fortitude 20, Reflex 18, Will 22Perception+6
Speed 6, burrow 3Darkvision, tremorsense 5
Saving Throws +2; Action Points 1

Traits

Warding Shell

The mindhunter gains a +2 bonus to all defenses against any creature marking it.

Standard Actions

(⚔) MandiblesAt-Will

Attack: Melee 1 (one creature); +13 vs. AC. While the mindhunter has a creature grabbed, it can use mandibles against the grabbed creature only.

Hit: 4d6 + 3 damage, and the mindhunter grabs the target.

Invasive Presence (psychic) ✦ At-Will

Attack: Ranged 10 (one or two creatures); +12 vs. Will

Hit: 4d6 + 5 psychic damage, and the mindhunter pushes the target 1 square.

Mind Wrench (charm, psychic) ✦ Recharge ⚄ ⚅

Attack: Close burst 3 (one creature in the burst); +12 vs. Will

Hit: The target is dominated (save ends). Each time the target fails a saving throw against this effect, one creature grabbed by the mindhunter takes 2d6 psychic damage.

Minor Actions

Feathery Probe (psychic) ✦ At-Will (1/round)

Attack: Melee 1 (one creature grabbed by the mindhunter); +12 vs. Will

Hit: 1d10 + 5 psychic damage, and the target is dazed and takes ongoing 5 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.

Triggered Actions

Force Wave (force) ✦ Recharge when the mindhunter hits with feathery probe

Trigger: The mindhunter is hit by a melee attack.

Attack (Immediate Reaction): Close burst 2 (enemies in the burst); +12 vs. Fortitude

Hit: The mindhunter pushes the target 3 squares, and the target takes a -2 penalty to attack rolls until the end of the mindhunter's next turn.

Skills Bluff +14, Insight +11, Stealth +10
Str 17 (+7)                Dex 13 (+5)                Wis 15 (+6)
Con 14 (+6)                Int 11 (+4)                Cha 20 (+9)

Alignment Chaotic Evil        Languages telepathy 10

Published in Dark Sun Creature Catalog, page(s) 48, Dungeon Magazine 183.