Gaj Pain Tyrant
Medium aberrant magical beast
Level 13 Elite Artillery (Leader) XP 1600
| HP 200; Bloodied 100 | Initiative +7 |
| AC 25, Fortitude 25, Reflex 25, Will 27 | Perception+9 |
| Speed 6, burrow 3 | Darkvision, tremorsense 10 |
| Saving Throws +2; Action Points 1 | |
Traits
Warding Shell
The pain tyrant gains a +2 bonus to all defenses against any creature marking it.
Standard Actions
(⚔) Mandibles ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 4d6 + 4 damage.
➶ Mind Shriek (psychic) ✦ At-Will
Attack: Ranged 20 (one or two creatures); +18 vs. Will
Hit: 3d10 + 6 psychic damage, and the target is dazed until the end of the pain tyrant's next turn.
✻ Agonizing Insight (charm, psychic) ✦ Recharge when the pain tyrant scores a critical hit with phrenic probe
Attack: Area burst 2 within 20 (one creature in the burst); +16 vs. Will
Hit: Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage.
Effect: Enemies in the burst grant combat advantage until the end of the pain tyrant's next turn. Any ally in the burst can use a free action to shift 1 square or move half its speed.
Minor Actions
➶ Phrenic Probe (psychic) ✦ At-Will (1/round)
Attack: Ranged 20 (one dazed creature); +18 vs. Will
Hit: 1d10 + 6 psychic damage, and the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
Vicious Goad ✦ Recharge when first bloodied
Effect: One ally within 20 squares of the pain tyrant can use a free action to move its speed and then make a basic attack against an enemy of the pain tyrant's choice. The ally is then dazed until the end of the pain tyrant's next turn.
Skills Bluff +17, Insight +14, Stealth +12
Str 19 (+10) Dex 13 (+7) Wis 17 (+9)
Con 16 (+9) Int 19 (+10) Cha 22 (+12)
Alignment Chaotic Evil Languages telepathy 10
Published in Dark Sun Creature Catalog, page(s) 49.