Raaig Soulflame
Medium natural humanoid (undead)
Level 21 Skirmisher XP 3200
| HP 138; Bloodied 69 | Initiative +20 |
| AC 35, Fortitude 32, Reflex 35, Will 33 | Perception+15 |
| Speed 8, teleport 3 (speed 8, fly 8 [hover] while bloodied); phasing | Darkvision |
| Immune disease, poison; Resist insubstantial | |
Traits
Bloodied Defense
While bloodied, the soulflame gains a +2 bonus to Fortitude and Reflex.
Standard Actions
(⚔) Divine Blade (radiant, teleportation) ✦ At-Will
Requirement: The soulflame must not be bloodied.
Attack: Melee 1 (one creature); +26 vs. AC
Hit: 4d6 + 8 damage plus 2d6 radiant damage, and the soulflame teleports 3 squares after the attack.
(⚔) Deathly Blade (necrotic) ✦ At-Will
Requirement: The soulflame must be bloodied.
Attack: Melee 1 (one creature); +23 vs. Fortitude
Hit: 4d6 + 10 damage plus 2d6 necrotic damage, and until the end of the soulflame's next turn, when the target regains hit points, it regains only half the normal amount.
⚔ Flickering Phantom (radiant, teleportation) ✦ Recharge ⚄ ⚅
Requirement: The soulflame must not be bloodied.
Effect: The soulflame teleports 4 squares.
Attack: Melee 1 (one creature); +26 vs. AC
Hit: 4d8 + 6 damage plus 4d8 radiant damage.
Effect: After the attack, the soulflame teleports 4 squares and makes a secondary attack.
Secondary Attack: Melee 1 (one creature other than the primary target); +26 vs. AC
Hit: 3d8 + 7 damage plus 3d8 radiant damage.
⚔ Hollow Rage (necrotic) ✦ Encounter
Requirement: The soulflame must be bloodied.
Attack: Melee 1 (one creature); +23 vs. Fortitude
Hit: 6d10 + 7 necrotic damage, and the target cannot regain hit points (save ends).
Skills Acrobatics +23, Religion +18, Stealth +23
Str 23 (+16) Dex 26 (+18) Wis 20 (+15)
Con 21 (+15) Int 17 (+13) Cha 23 (+16)
Alignment Unaligned Languages Supernal
Published in Dark Sun Creature Catalog, page(s) 51.