Salt Golem
Large natural animate (construct)
Level 11 Elite Brute XP 1200
| HP 278; Bloodied 139 | Initiative +6 |
| AC 24, Fortitude 23, Reflex 21, Will 23 | Perception+9 |
| Speed 5 (cannot shift) | Darkvision |
| Immune disease, poison, sleep | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Toxic Salt (poison) ✦ Aura 2
Any enemy that starts its turn within the aura takes a -2 penalty to all defenses until the end of its next turn. If the enemy is bloodied, it also takes 5 poison damage.
Standard Actions
(⚔) Slam (poison) ✦ At-Will
Attack: Melee 2 (one creature); +16 vs. AC
Hit: 4d6 + 6 damage, and the target takes ongoing 5 poison damage and a -2 penalty to attack rolls (save ends both).
⚔ Double Attack ✦ At-Will
Effect: The golem uses slam twice.
ᗕ Horrid Dehydration ✦ Recharge ⚄ ⚅
Attack: Close burst 3 (enemies in the burst); +12 vs. Fortitude
Hit: 4d10 + 3 damage, and the target is weakened and slowed until the end of the golem's next turn. A bloodied target is instead weakened and slowed (save ends both).
Str 22 (+11) Dex 12 (+6) Wis 18 (+9)
Con 19 (+9) Int 3 (+1) Cha 3 (+1)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 56, Dungeon Magazine 187.