Goliath Gladiator
Medium natural humanoid
Level 11 Soldier (Leader) XP 600
| HP 114; Bloodied 57 | Initiative +11 |
| AC 27, Fortitude 24, Reflex 23, Will 22 | Perception+6 |
| Speed 6 | |
| Saving Throws +5 against weakened | |
Standard Actions
(⚔) Bone Greataxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 4d6 + 5 damage, and the target's marks on the goliath's allies end.
⚔ Leg Strike (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. Fortitude
Hit: 4d6 + 5 damage, and the target is slowed and cannot shift until the end of the goliath's next turn.
⚔ Skull Cleaver (weapon) ✦ Recharge if the power misses
Attack: Melee 1 (one creature); +14 vs. Fortitude
Hit: 5d8 + 6 damage, and the target is dazed and takes a -2 penalty to saving throws (save ends both).
Aftereffect: The target grants combat advantage (save ends).
Minor Actions
Get Up! ✦ Recharge ⚄ ⚅
Effect: One ally adjacent to the goliath can stand up as a free action or make a saving throw against an effect that includes the dazed, the immobilized, or the restrained condition and that a save can end.
Offensive Form ✦ At-Will (1/round)
Effect: Each enemy adjacent to the goliath is marked until the end of the goliath's next turn.
Stone's Endurance ✦ Encounter
Effect: The goliath gains resist 10 to all damage until the end of its next turn.
Skills Athletics +16, Intimidate +13, Nature +11
Str 22 (+11) Dex 18 (+9) Wis 13 (+6)
Con 18 (+9) Int 11 (+5) Cha 17 (+8)
Alignment Unaligned Languages Common, Giant
Equipment: greataxe , leather armor .
Published in Dark Sun Creature Catalog, page(s) 59.