Halfling Wilder - Monsters

Halfling Wilder
Small natural humanoid
Level 3 Artillery XP 150

HP 38; Bloodied 19Initiative +4
AC 15, Fortitude 14, Reflex 15, Will 16Perception+2
Speed 6

Traits

Nimble Reaction

The wilder gains a +2 bonus to AC against opportunity attacks.

Combat Advantage

The wilder deals 1d6 extra damage against any target granting combat advantage to it.

Standard Actions

(⚔) Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 2 damage.

(➶) Mind Thrust (psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +8 vs. Will

Hit: 2d8 + 3 psychic damage, and the target grants combat advantage until the start of the wilder's next turn.

Skills Acrobatics +9, Stealth +9, Thievery +9
Str 11 (+1)                Dex 16 (+4)                Wis 12 (+2)
Con 14 (+3)                Int 11 (+1)                Cha 17 (+4)

Alignment Unaligned        Languages Common
Equipment: club .

Published in Dark Sun Creature Catalog, page(s) 60.