Halfling Headhunter - Monsters

Halfling Headhunter
Small natural humanoid
Level 11 Skirmisher XP 600

HP 114; Bloodied 57Initiative +12
AC 25, Fortitude 23, Reflex 24, Will 22Perception+12
Speed 6

Traits

Nimble Reaction

The headhunter gains a +2 bonus to AC against opportunity attacks.

Combat Advantage

The headhunter deals 1d6 extra damage on melee attacks against any target granting combat advantage to it.

Standard Actions

(⚔) Kukri (poison, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 2d4 + 5 damage plus 2d8 poison damage.

(➶) Javelin (poison, weapon) ✦ At-Will

Attack: Ranged 10 (one creature); +14 vs. AC

Hit: 2d6 + 3 damage plus 2d8 poison damage. The target is slowed until the end of the headhunter's next turn.

Harrying Attack ✦ Recharge ⚄ ⚅

Effect: The headhunter uses kukri, shifts 3 squares, and then uses kukri against a different target.

Skills Acrobatics +15, Athletics +12, Stealth +15, Thievery +15
Str 15 (+7)                Dex 21 (+10)                Wis 14 (+7)
Con 18 (+9)                Int 12 (+6)                Cha 17 (+8)

Alignment Unaligned        Languages Common
Equipment: javelin x3, kukri , leather armor .

Published in Dark Sun Creature Catalog, page(s) 61.