Halfling Headhunter
Small natural humanoid
Level 11 Skirmisher XP 600
| HP 114; Bloodied 57 | Initiative +12 |
| AC 25, Fortitude 23, Reflex 24, Will 22 | Perception+12 |
| Speed 6 | |
Traits
Nimble Reaction
The headhunter gains a +2 bonus to AC against opportunity attacks.
Combat Advantage
The headhunter deals 1d6 extra damage on melee attacks against any target granting combat advantage to it.
Standard Actions
(⚔) Kukri (poison, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d4 + 5 damage plus 2d8 poison damage.
(➶) Javelin (poison, weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +14 vs. AC
Hit: 2d6 + 3 damage plus 2d8 poison damage. The target is slowed until the end of the headhunter's next turn.
⚔ Harrying Attack ✦ Recharge ⚄ ⚅
Effect: The headhunter uses kukri, shifts 3 squares, and then uses kukri against a different target.
Skills Acrobatics +15, Athletics +12, Stealth +15, Thievery +15
Str 15 (+7) Dex 21 (+10) Wis 14 (+7)
Con 18 (+9) Int 12 (+6) Cha 17 (+8)
Alignment Unaligned Languages Common
Equipment: javelin x3, kukri , leather armor .
Published in Dark Sun Creature Catalog, page(s) 61.