Hejkin Sparker
Small aberrant humanoid
Level 1 Soldier XP 100
| HP 31; Bloodied 15 | Initiative +4 |
| AC 15, Fortitude 14, Reflex 13, Will 11 | Perception-1 |
| Speed 6 (earth walk), burrow 6 | Darkvision |
| Resist 5 lightning | |
Traits
Arcing Defense
The sparker gains a +2 bonus to AC and Will while adjacent to another hejkin.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 5 damage, and the target is marked until the end of the hejkin's next turn.
Miss: If the target is bloodied, it is marked until the end of the hejkin's next turn.
ᗕ Grounded Current (lightning) ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (enemies in the burst); +2 vs. Fortitude
Hit: 2d6 + 3 lightning damage, and the hejkin pulls the target 2 squares.
Triggered Actions
ᗕ Telluric Arc (lightning) ✦ At-Will
Trigger: An enemy marked by the hejkin moves away from it or makes an attack that does not include the hejkin as a target.
Attack (Immediate Interrupt): Close burst 5 (the triggering enemy in the burst); +6 vs. Reflex
Hit: 10 lightning damage.
Str 16 (+3) Dex 14 (+2) Wis 8 (-1)
Con 15 (+2) Int 9 (-1) Cha 12 (+1)
Alignment Evil Languages Dwarven
Published in Dark Sun Creature Catalog, page(s) 62, Marauders of the Dune Sea, page(s) 12.