Hejkin Sparker - Monsters

Hejkin Sparker
Small aberrant humanoid
Level 1 Soldier XP 100

HP 31; Bloodied 15Initiative +4
AC 15, Fortitude 14, Reflex 13, Will 11Perception-1
Speed 6 (earth walk), burrow 6Darkvision
Resist 5 lightning

Traits

Arcing Defense

The sparker gains a +2 bonus to AC and Will while adjacent to another hejkin.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d8 + 5 damage, and the target is marked until the end of the hejkin's next turn.

Miss: If the target is bloodied, it is marked until the end of the hejkin's next turn.

Grounded Current (lightning) ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (enemies in the burst); +2 vs. Fortitude

Hit: 2d6 + 3 lightning damage, and the hejkin pulls the target 2 squares.

Triggered Actions

Telluric Arc (lightning) ✦ At-Will

Trigger: An enemy marked by the hejkin moves away from it or makes an attack that does not include the hejkin as a target.

Attack (Immediate Interrupt): Close burst 5 (the triggering enemy in the burst); +6 vs. Reflex

Hit: 10 lightning damage.

Str 16 (+3)                Dex 14 (+2)                Wis 8 (-1)
Con 15 (+2)                Int 9 (-1)                Cha 12 (+1)

Alignment Evil        Languages Dwarven

Published in Dark Sun Creature Catalog, page(s) 62, Marauders of the Dune Sea, page(s) 12.