Hejkin Chief - Monsters

Hejkin Chief
Small aberrant humanoid
Level 3 Elite Brute (Leader) XP 300

HP 112; Bloodied 56Initiative +2
AC 15, Fortitude 16, Reflex 14, Will 15Perception+0
Speed 6 (earth walk), burrow 6Darkvision
Resist 5 lightning
Saving Throws +2; Action Points 1

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 7 damage, or 3d6 + 7 against a bloodied target.

Double AttackAt-Will

Effect: The chief uses claw twice.

Static Rumble (lightning) ✦ At-Will

Attack: Area burst 1 within 10 (enemies in the burst); +5 vs. Reflex

Hit: 2d6 + 3 lightning damage, and the target falls prone.

Telluric Field (healing, lightning) ✦ Recharge ⚄ ⚅

Attack: Close blast 3 (enemies in the blast); +5 vs. Reflex

Hit: 2d6 + 7 lightning damage, and if the target is bloodied, the chief or one of its allies in the blast regains 5 hit points.

Minor Actions

Earth GraspAt-Will (1/round)

Attack: Melee 1 (one creature); +5 vs. Fortitude

Hit: The chief pushes the target 2 squares, and the target is slowed and grants combat advantage until the end of the chief's next turn.

Str 17 (+4)                Dex 12 (+2)                Wis 8 (0)
Con 16 (+4)                Int 10 (+1)                Cha 15 (+3)

Alignment Evil        Languages Dwarven

Published in Dark Sun Creature Catalog, page(s) 63, Marauders of the Dune Sea, page(s) 15.