Human Renegade Mage - Monsters

Human Renegade Mage
Medium natural humanoid
Level 4 Controller XP 175

HP 52; Bloodied 26Initiative +4
AC 17, Fortitude 13, Reflex 14, Will 15Perception+5
Speed 6

Standard Actions

(⚔) Quarterstaff (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 damage.

(➶) Magic Missile (force, implement) ✦ At-Will

Effect: Ranged 20 (one creature); The target takes 5 force damage.

Brilliant Chains (implement, lightning) ✦ Encounter

Attack: Ranged 10 (one creature); +7 vs. Reflex

Hit: 1d8 + 4 lightning damage, and the mage makes a secondary attack.

    Secondary Attack: Ranged 10 (two creatures within 5 squares of the primary target); +8 vs. Reflex

    Hit: 4 lightning damage, and the target is slowed (save ends). Whenever the target ends its turn more than 5 squares away from the primary target while it is slowed, it takes 5 lightning damage and the mage knocks the target prone.

Cacophonous Burst (implement, thunder) ✦ Encounter

Attack: Area burst 1 within 10 (creatures in the burst); +7 vs. Fortitude

Hit: 1d6 + 4 thunder damage, the mage pushes the target 1 square, and the target becomes dazed (save ends).

Triggered Actions

Deflecting ShieldEncounter

Trigger: The mage is the target of a melee or ranged attack.

Effect (Immediate Interrupt): The mage gains a +4 bonus to the defense targeted by the triggering attack until the end of the mage's next turn.

Skills Arcana +11
Str 10 (+2)                Dex 14 (+4)                Wis 17 (+5)
Con 12 (+3)                Int 18 (+6)                Cha 12 (+3)

Alignment Evil        Languages Common
Equipment: robes, orb implement , quarterstaff .

Published in Dungeon Magazine 181.