Human Renegade Mage
Medium natural humanoid
Level 4 Controller XP 175
| HP 52; Bloodied 26 | Initiative +4 |
| AC 17, Fortitude 13, Reflex 14, Will 15 | Perception+5 |
| Speed 6 | |
Standard Actions
(⚔) Quarterstaff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 damage.
(➶) Magic Missile (force, implement) ✦ At-Will
Effect: Ranged 20 (one creature); The target takes 5 force damage.
➶ Brilliant Chains (implement, lightning) ✦ Encounter
Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 1d8 + 4 lightning damage, and the mage makes a secondary attack.
Secondary Attack: Ranged 10 (two creatures within 5 squares of the primary target); +8 vs. Reflex
Hit: 4 lightning damage, and the target is slowed (save ends). Whenever the target ends its turn more than 5 squares away from the primary target while it is slowed, it takes 5 lightning damage and the mage knocks the target prone.
✻ Cacophonous Burst (implement, thunder) ✦ Encounter
Attack: Area burst 1 within 10 (creatures in the burst); +7 vs. Fortitude
Hit: 1d6 + 4 thunder damage, the mage pushes the target 1 square, and the target becomes dazed (save ends).
Triggered Actions
Deflecting Shield ✦ Encounter
Trigger: The mage is the target of a melee or ranged attack.
Effect (Immediate Interrupt): The mage gains a +4 bonus to the defense targeted by the triggering attack until the end of the mage's next turn.
Skills Arcana +11
Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
Con 12 (+3) Int 18 (+6) Cha 12 (+3)
Alignment Evil Languages Common
Equipment: robes, orb implement , quarterstaff .
Published in Dungeon Magazine 181.