Magrak Ironjaw
Large natural humanoid (shapechanger), wereboar
Level 6 Elite Brute XP 500
| HP 172; Bloodied 86 | Initiative +3 |
| AC 17, Fortitude 23, Reflex 16, Will 17 | Perception+4 |
| Speed 6 (8 in boar form) | |
| Immune moontusk fever; Vulnerable silver (the wereboar loses regeneration until the end of its next turn) | |
| Saving Throws +2; Action Points 1 | |
Traits
Bloodied Resilience
While bloodied, Magrak gains a +2 bonus to all defenses.
Regeneration (healing)
Magrak regains 5 hit points whenever he starts his turn and has at least 1 hit point.
Standard Actions
(⚔) Maul (weapon) ✦ At-Will
Requirement: Magrak must be in humanoid form.
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 6 damage.
(⚔) Gore ✦ At-Will
Requirement: Magrak must be in boar form.
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 6 damage, ongoing 5 damage (save ends), and the target is exposed to moontusk fever (see below). If Magrak is bloodied, the attack deals ongoing 10 damage (save ends).
⚔ Murderous Smash (weapon) ✦ Recharge ⚄ ⚅
Requirement: Magrak must be in humanoid form.
Attack: Melee 1 (one bloodied creature); +10 vs. AC
Hit: 3d6 + 6 damage, and Magrak knocks the target prone.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: Magrak can alter his physical form to appear as a dire boar or a unique humanoid.
Triggered Actions
Death Strike ✦ Encounter
Trigger: Magrak drops to 0 hit points.
Effect (No Action): Magrak makes a melee basic attack.
Murderous Frenzy ✦ Encounter
Trigger: Magrak reduces an enemy to 0 hit points.
Effect (No Action): Magrak gains 1 action point.
Savage Rebuke ✦ At-Will
Trigger: Magrak is hit by a melee attack.
Effect (Immediate Reaction): Magrak makes a melee basic attack.
Skills Athletics +13, Endurance +11, Intimidate +8
Str 20 (+8) Dex 10 (+3) Wis 12 (+4)
Con 16 (+6) Int 10 (+3) Cha 11 (+3)
Alignment Evil Languages Common
Equipment: hide armor , maul .
Published in Dungeon Magazine 181.