Spiked Blademaster - Monsters

Spiked Blademaster
Medium natural humanoid, bladeling
Level 5 Soldier XP 200

HP 62; Bloodied 31Initiative +5
AC 21, Fortitude 18, Reflex 15, Will 16Perception+4
Speed 5
Resist 5 acid

Traits

Blademaster's EyeAura 1

Any enemy that starts its turn within the aura becomes marked until the start of its next turn.

Standard Actions

(⚔) Greatsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d10 + 4 damage.

Power Strike (weapon) ✦ 2/Encounter

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d10 + 4 damage, and ongoing 3 damage (save ends).

Minor Actions

Razor StormEncounter

Attack: Close burst 1 (creatures in the burst); +8 vs. Reflex

Hit: 1d6 + 4 damage.

Triggered Actions

Ensnaring SpikesAt-Will

Requirement: The blademaster's razor storm power must be unexpended.

Trigger: An adjacent enemy the blademaster has marked would move or shift.

Attack (Free Action): Melee 1 (the triggering enemy); +8 vs. Reflex

Hit: 5 damage, and the target is slowed until the end of its turn.

Skills Intimidate +7
Str 19 (+6)                Dex 13 (+3)                Wis 15 (+4)
Con 14 (+4)                Int 9 (+1)                Cha 10 (+2)

Alignment Evil        Languages Common
Equipment: chainmail , greatsword .

Published in Dungeon Magazine 181.