Spiked Blademaster
Medium natural humanoid, bladeling
Level 5 Soldier XP 200
| HP 62; Bloodied 31 | Initiative +5 |
| AC 21, Fortitude 18, Reflex 15, Will 16 | Perception+4 |
| Speed 5 | |
| Resist 5 acid | |
Traits
☼ Blademaster's Eye ✦ Aura 1
Any enemy that starts its turn within the aura becomes marked until the start of its next turn.
Standard Actions
(⚔) Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 1d10 + 4 damage.
⚔ Power Strike (weapon) ✦ 2/Encounter
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d10 + 4 damage, and ongoing 3 damage (save ends).
Minor Actions
ᗕ Razor Storm ✦ Encounter
Attack: Close burst 1 (creatures in the burst); +8 vs. Reflex
Hit: 1d6 + 4 damage.
Triggered Actions
⚔ Ensnaring Spikes ✦ At-Will
Requirement: The blademaster's razor storm power must be unexpended.
Trigger: An adjacent enemy the blademaster has marked would move or shift.
Attack (Free Action): Melee 1 (the triggering enemy); +8 vs. Reflex
Hit: 5 damage, and the target is slowed until the end of its turn.
Skills Intimidate +7
Str 19 (+6) Dex 13 (+3) Wis 15 (+4)
Con 14 (+4) Int 9 (+1) Cha 10 (+2)
Alignment Evil Languages Common
Equipment: chainmail , greatsword .
Published in Dungeon Magazine 181.